before the Bard I was like what...?
Take my Like.
You really don't seem to understand anything I said... Stoneskin costs twice as much MP and 50% more time to do something a Cure 1 would do on average, why would I ever use SS in this situation? Please tell me.Not just another pretty face..
If you can't compaire Stoneskin's function with Cure, why would Regen be any different?
I see Divine Seal as a comeback spell (as in after Garuda takes half of everyones health in 1 hit), and I sure I'm not the only one. Besides, if I saw a WHM pop Divine Seal every chance they had, I'd wonder if they could heal effectively without it. That's exactly what it would imply.
Spamming it also lowers the chances of haveing it available when you actually need it. I shouldn't even have to say that, but I know I'd be forced to later if I don't.
I'll also take this moment to note an observation. Almost everyone here is focusing purely on lvl 50 players with a glvl of 60+, when the thread affects everyone over lvl 30.
And using Divine seal + regen every pull is not about "not being able to heal without it" (lol) but about creating time for you to dps. With that heal rolling you can dps all you want without a care in the world. This IS situational barring gear levels and whether you know the tank/dps, but when you CAN do it you SHOULD do it.
Divine seal is not an "Oh shit" button especially in dungeons that I far outgear, I'll use it on cooldown because its efficient, not because I "need" it. Its got a 1 minute cooldown ffs, USE IT. Obviously on a HM primal fight you save it for the right time but that's not what we are talking about..
Last edited by Varok899; 10-30-2013 at 03:33 PM.



I'm pretty sure that the advantage of Stoneskin is Effective Health and it's a "heal" with absolutely no chance of overhealing.

I don't understand? Neither do you! Stop compairing a barrier spell with a healing spell! It's not supposed to heal people, it's supposed to slow down the enemy's damage output. Just like protect (also a barrier spell). Cure may heal close to 18% of someones HP (if you're overgeared), but if a mob of three or more hit that one target once each, you're almost right back where you started. The key word there is ALMOST. That's where Stoneskin would've been a better choice.You really don't seem to understand anything I said... Stoneskin costs twice as much MP and 50% more time to do something a Cure 1 would do on average, why would I ever use SS in this situation? Please tell me.
And using Divine seal + regen every pull is not about "not being able to heal without it" (lol) but about creating time for you to dps. With that heal rolling you can dps all you want without a care in the world. This IS situational barring gear levels and whether you know the tank/dps, but when you CAN do it you SHOULD do it.
Divine seal is not an "Oh shit" button especially in dungeons that I far outgear, I'll use it on cooldown because its efficient, not because I "need" it. Its got a 1 minute cooldown ffs, USE IT. Obviously on a HM primal fight you save it for the right time but that's not what we are talking about..
You want a good way to "make time to dps?" There you go. Invest! Spend 1 extra second and gain 3 more. And about the cost? I said it before, it cost the same as Cure II. Do you forsake that spell too? Better yet, how about the Overcure + Cure III combo? Is that not worth the cost as well? Or would you even be able to afford it after spaming Stone II? I got no problems since I try to save MP.
*So you're spending more MP to save it? Great..* Again, Invest! Stoneskin + Cure is less time/MP consuming than Cure + Stone II + Cure. Btw, dosen't Stone II cost more than Cure as well?
And as for Divine Seal.. No one ever said it was a last resort. You're putting words into peoples mouths! I said it was a comeback spell. That could be after any major aoe that won't be a problem to heal normally, but would take too much time to do so. Almost every boss after lvl 35 has one attack like that, and more often than not, once they start, they use it again sometime after one minute has passed. The use you were talking about is durring every encounter. That's where I question your logic. If your healing, without Divine Seal, surpasses the requirement, then why would you use it anyway? That's overkill! And a main reason to why average tanks lose aggro to WHMs.
I'm not nocking on Divine Seal + Regen. I do that too. Only I use the time to strenghen my party's defences and restore MP instead of Stone II spam. Like I said once much earlier, it's a good alternative to dps.
Last edited by Zanika; 10-30-2013 at 05:04 PM. Reason: Adding
Since I think you have a point, please explain it for me and for others better I don't understand it as of now.
We are still on farmed content right?
Short summary of what I do:
Tank runs in with stoneskin, I pop divine seal -> wait for initial initial hate gain (most of the time flash), tank gets regen, I'm on the GCD -> time to activate cleric stance, time to DPS
-> if the mobs are not dead by the point regen wears of: toggle cleric stance off, Cure II, regen, toggle cleric stance on -> DPS
-> last mob on the brink of death: stoneskin, toggle cleric stance off, start at top.
Where am I supposed to use stoneskin?

Most tanks oppreate better under lower stress. Divine Seal + Regen at the start could overheal and take aggro back if the tank has lag. Also, while Divine Seal + Regen almost guarentes 100% health when used so early, the same can't be said for a normal Regen. To me, that can actually be misleading, and if noticed, the tank will wonder if the sudden change is somehow his fault.Since I think you have a point, please explain it for me and for others better I don't understand it as of now.
We are still on farmed content right?
Short summary of what I do:
Tank runs in with stoneskin, I pop divine seal -> wait for initial initial hate gain (most of the time flash), tank gets regen, I'm on the GCD -> time to activate cleric stance, time to DPS
-> if the mobs are not dead by the point regen wears of: toggle cleric stance off, Cure II, regen, toggle cleric stance on -> DPS
-> last mob on the brink of death: stoneskin, toggle cleric stance off, start at top.
Where am I supposed to use stoneskin?
Instead, renew Stoneskin after it breaks (usually 4-7 hits in mobs and every 4 hits with bosses) and follow up with Regen (if the tanks HP drops to 80%). From there just rinse and repeat.
It may seem like it costs more MP at first, but it'll reduce overhealing, allow more time to do whatever you want, give Regen a head start, and as the mob numbers begin dwindle, you won't have to use either spell as often. And since his health is just going up, instead of bouncing around everywhere (I've tanked under such conditions. It's unsetleing), It'll help reduce the tanks stress level.
There is a catch though. If Stoneskin only lasts 2 hits, the tank may be undergeared and renewing it would be a waste of time and MP. That's when Divine Seal + Regen would be the prefered method.
Last edited by Zanika; 10-30-2013 at 06:06 PM. Reason: add

so.. now we are thinking "healing" is not worth enough and give an extra job to healer ... and even call them lazy or worthless or needless while we cant do anything without them (even they are not DPSing if they are good at healing its enough for me) .. as a Tank (i got both tank and healer class) i prefer them to good at healing i dont care about their DPS and i dont mind if they standing still as long as they good at healing .. as a healer i dont use cleric stance while in party ... but yeah i throw aero,bio, even thunder sometimes but its not my priority (why it should ?) ...


Because dead enemies faster = less healing.
Because time spent standing around is time you could have spent doing a Cleric nuke.
Because a healer with 400 MND vs a BLM/SMN with 400 INT is actually 10% better per hit (generally) at actually dealing damage, because of Cleric.
Take your pick.
XI: Zeroblade, Titan Server

less healing yea .. but you still using your mana so whats the different between using your mana on mob or player ?Because dead enemies faster = less healing.
Because time spent standing around is time you could have spent doing a Cleric nuke.
Because a healer with 400 MND vs a BLM/SMN with 400 INT is actually 10% better per hit (generally) at actually dealing damage, because of Cleric.
Take your pick.
i dont mind about time as long as we can make it ...i hate speed runs too, i like being safe rather then risky, being wiped cause of healer's thirst of DPS is much worse for me ... i can understand you too, but people have to admit that everyone has own way to play games you cant really expect me to do DPS if im good at healing if im keeping you and all party alive if everything is going perfect , what ? you really need more ?... as a Tank nope i dont really ask more.. just dont risk team thats all my expectation from a healer ...
Last edited by Halc; 10-30-2013 at 07:37 PM.
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, i like being safe rather then risky, being wiped cause of healer's thirst of DPS is much worse for me ... i can understand you too, but people have to admit that everyone has own way to play games you cant really expect me to do DPS if im good at healing if im keeping you and all party alive if everything is going perfect , what ? you really need more ?... as a Tank nope i dont really ask more.. just dont risk team thats all my expectation from a healer ...


