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  1. #151
    Player
    EllieTomo's Avatar
    Join Date
    Oct 2013
    Posts
    7
    Character
    Ellie Tomo
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by zdub303 View Post
    Agreed. I really wish this game was a lot harder. You go into coil and you realize the devs know how to balance, they just purposely balanced pre coil content to be mind numbingly easy. Titan HM is still a challenge, but there is little incentive to run him other than to sell relics to other people or to get FC alts their relics.
    If a game is not balanced around casual players, it will fail incredibly fast. The people playing MMOs these days are very different from the ones who played EQ or FFXI at launch. People either don't have the time or don't want to invest any time into a game. They want to pop on for an hour at a time and be able to accomplish everything. There's not much room for hardcore players anymore because catering to them is a death sentence.

    It's a double-edged sword. In my opinion, it severely dumbs down many games that could have been great.
    (0)

  2. #152
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Maxthunder View Post
    Well thank Yoshi for making everything so damn easy.
    I imagine that once Coil turn 5 is put on farm status, people will call it "so damn easy" too.

    Gotta love the elite players that go to forums complaining about the lack of difficulty. Everything is easy once you figure out how to get through stuff, but when I'm doing stuff with new players, **** hits the fan constantly.

    The truth is not that people burned through content because it was easy, they burned through the content because the content didn't require a lot of time to complete. Compare how easily accessible content is in this game with FFXI where:

    - kings only spawned once every 21-24 hours.
    - some of the best gear in Sky was bottlenecked on Ullikummi
    - dynamis could only be entered every 72 hours.

    Endgame content in FFXIV? You can pretty much redo it as much as you please while only being limited in loot drops. Being able to tackle stuff immediately over and over is what lets people progress so fast. So what should SE do? Put long re-entry timers on everything (similar to FFXI)? Something tells me that people would complain about that a lot more.

    Quote Originally Posted by Maxthunder View Post
    Dont pick one statement and run with it. The bigger issue isnt endgame its the journey to endgame. There is no journey its a spam fest. If the journey to endgame was harder we wouldnt have this thread. If leveling took more time the game would not be top heavy as it is now. This is where the issue is players can face roll everything from level 1 there is no challenge on the way to cap.
    You keep making it seem that the problems stem from easy battles (why else would you complain about over-world mobs being easy to kill), but like I said, the real problem isn't that the journey is easy, the problem is that its fast.

    Again, check what happened in FFXI:

    - For all level ranges there were multiple mob types with the appropriate levels to be experienced on. What did the player base do? Find the mob that was easiest to kill and spammed that over and over. The only difficult part about leveling in FFXI was the time it took, not because the mobs we fought were hard.

    Difficulty isn't the problem here.
    (3)
    Last edited by Gilthas; 10-30-2013 at 05:09 AM.

  3. #153
    Player

    Join Date
    Dec 2011
    Posts
    512
    [QUOTE=Gilthas;1497538] snip


    Dont pick one statement and run with it. The bigger issue isnt endgame its the journey to endgame. There is no journey its a spam fest. If the journey to endgame was harder we wouldnt have this thread. If leveling took more time the game would not be top heavy as it is now. This is where the issue is players can face roll everything from level 1 there is no challenge on the way to cap.
    (0)

  4. #154
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I probably would be better to return to FFXI rather than to sub XIV unless "progressive content" is introduced, the RMT issue is resolved or more GMs start making a day-view about the problems IN-GAME (especially before maintenance/ updates, for excample: Senior GM or Yoshie-P special appearance ).

    Divide the game with content type, Sand-Box MMOs VS Theme-Park MMOs is pretty much hit&miss but FFXI has tried it but people had moved on to newer better things because SE hasn't build on the content to make in interesting or expandable. We could definitely use more crafting options for gear to add more kinds of materia. I don't really find crafting fun any more, so the class is kinda vague and boring. ATM, I don't have much to say but I'm watching the thread.
    (0)

  5. #155
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    [QUOTE=Maxthunder;1497562]
    Quote Originally Posted by Gilthas View Post
    snip


    Dont pick one statement and run with it. The bigger issue isnt endgame its the journey to endgame. There is no journey its a spam fest. If the journey to endgame was harder we wouldnt have this thread. If leveling took more time the game would not be top heavy as it is now. This is where the issue is players can face roll everything from level 1 there is no challenge on the way to cap.
    LOL, you must be living in your own world because if the journey was harder you'll see threads bitching about taking to long to get to end game. Face it, regardless of what they do you will see threads complaining about something. You can't win with the MMORPG community.
    (0)

  6. #156
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by EllieTomo View Post
    If a game is not balanced around casual players, it will fail incredibly fast. The people playing MMOs these days are very different from the ones who played EQ or FFXI at launch. People either don't have the time or don't want to invest any time into a game. They want to pop on for an hour at a time and be able to accomplish everything. There's not much room for hardcore players anymore because catering to them is a death sentence.

    It's a double-edged sword. In my opinion, it severely dumbs down many games that could have been great.
    People think they want that, but in reality its a terrible way to design a game.

    Also, a large majority of people nowadays think MMOs are single players games that revolve around questing from one hub to another. MMOs should always be about the multiplayer content, of which this game, in reality, has little.

    The problem stems from corporate greed, there are a lot of people who don't belong in an MMO style game, who don't like it and don't really want to play what a real MMO would be like. Its just that companies are about the profits and making a crappy game that can be facerolled by people who dont, in any way, want to play a multiplayer MMO will yield higher subscription numbers.

    Also, constantly nerfing content creates this anxious rush to complete content before its nerfed and the sense of accomplishment is taken away. Someday a developer will realize that never nerfing content creates more content longevity than 'nerfing it for casuals' ever will.
    (0)

  7. #157
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by zdub303 View Post
    Agreed. I really wish this game was a lot harder. You go into coil and you realize the devs know how to balance, they just purposely balanced pre coil content to be mind numbingly easy.
    Say that to the people who complained in 1.0 how everything is too hard, to those who complained in Beta how the Story-Mode Fights are too hard, tell that to all the people out there complaining on the Forums how certain Content is too hard and "broken". ( if people can't beat stuff its "broken" i heard ).

    It's not the fault of SE' Design, it is the fault of the people for complaining about it and SE actually listen to those people.

    Quote Originally Posted by zdub303 View Post
    I dunno... i've used the DF and there are certainly people I wouldn't mind if they were 'weeded out' by difficult content lol.
    lol, i totally understand and i am with you on that.
    (1)
    Last edited by Nero; 10-30-2013 at 06:11 AM.

  8. #158
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nero View Post
    Say that to the people who complained in 1.0 how everything is too hard, to those who complained in Beta how the Story-Mode Fights are too hard, tell that to all the people out there complaining on the Forums how certain Content is too hard and "broken". ( if people can't beat stuff its "broken" i heard ).

    It's not the fault of SE' Design, it is the fault of the people for complaining about it and SE actually listen to those people.
    At least those people would still have something to do!

    I dunno... i've used the DF and there are certainly people I wouldn't mind if they were 'weeded out' by difficult content lol.
    (1)

  9. 10-30-2013 08:19 AM

  10. #159
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Bizniztyme View Post

    LOL, you must be living in your own world because if the journey was harder you'll see threads bitching about taking to long to get to end game. Face it, regardless of what they do you will see threads complaining about something. You can't win with the MMORPG community.
    Im sorry if players want easy mode and hand holding but theres no point in playing a game if there is no challenge. The challenge should start from level 1 not level 50. Now in regards to your last comment that is why most MMO's bleed subs because they get tired and bored due to things being handed to them and everything being easy street. A game that offer's a challenge wont kill you a game should make you think to challenge players minds. Games of 20 years ago offer more challenge than these new age MMO's and thats really sad.
    (0)

  11. #160
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by EllieTomo View Post
    If a game is not balanced around casual players, it will fail incredibly fast. The people playing MMOs these days are very different from the ones who played EQ or FFXI at launch. People either don't have the time or don't want to invest any time into a game. They want to pop on for an hour at a time and be able to accomplish everything. There's not much room for hardcore players anymore because catering to them is a death sentence.

    It's a double-edged sword. In my opinion, it severely dumbs down many games that could have been great.
    I don't really agree with that. You have companies that host grind games, they are F2P/P2W though. When was the last p2p game that wasn't very casual made?

    I believe that you still have people that want to invest time into a game. Might not be the same generation of people that played FFXI and WOW vanilla though.
    (0)

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