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  1. #10
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    So rather than do a ton of trials to weed out RNG, I figured we can just theorycraft this since it's pretty straightforward.
    I'm going to ignore the cast time of the initial F3 here, and assume F3 is always cast from UI3
    Hardcast F2 = 1.2 GCDs
    Hardcast Flare = 1.6 GCDs
    Everything else is 1 GCD to cast

    Rotation #1: F3 --> Flare --> Transpose --> B2 --> B2
    1 + 1 (doubledip) + 0.7 (average time you expect to wait for a mana tick after transpose -- 1/2 GCD + transpose animation delay) + 1 + 1 = 4.7 GCDs
    220s * 0.7 + 260 * 1.8 + 0 + 100 + 100 = 154 ST and 668 AE Potency
    32.8 ST P/GCD, 142.1 AE P/GCD

    Rotation #2: F3 --> F2 x3 (this is what I can always cast) --> Flare --> Transpose --> B2 --> B2
    1 + 1 (doubledip) + 1.2 + 1.2 + 1.6 + 0.7 + 1 + 1 = 8.7 GCDs
    154s + 180 + 180 + 180 + 468 + 0 + 100 + 100 = 154 STP and 1208 AEP
    17.7 ST P/GCD, 138.9 AE P/GCD

    Pure Flare seems to be the clear winner, plus you get cooler animations.
    Also, for the purposes of WP, rotation #3: F3 --> Flare --> B3
    1 + 1 + 0.5 + 1 = 3.5 GCDs (The 0.5 is from the expected time for a mana tick from Mage's Ballad so that you can cast B3)
    154s + 468 + 154s = 308 STP, 468 AEP
    88 ST P/GCD, 133.7 AE P/GCD

    In order for this to be better than Rotation #1, you'd need to have Ballad tick in less than 0.3 GCDs. I don't actually know whether that's realistic or not, would require a LOT of in-game testing with video/stopwatch, since I don't think the Combat Log has enough granularity to tell otherwise (if mana gain is even shown).
    (4)
    Last edited by PessimiStick; 10-30-2013 at 03:11 AM.