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  1. #21
    Player
    CalvatE's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Lil Muffins
    World
    Tonberry
    Main Class
    Conjurer Lv 63
    Quote Originally Posted by Lithera View Post
    You mean bards that actually use their songs besides foe and the sprint one?
    Yeah, quite a lot it's desired. Especially for Speed Runs, Mage's Ballad is joyous!

    Although when I actually think about it... if 5000 MP is needed to regenerate 1000 MP... my raid leader (a Scholar, iLevel 84) has 4386 (let's say 4300)... 860 MP a minute... 2 minutes that becomes 1720 mana regenerated in the time we get one Shroud of Saints off.
    And that's not including that attacking one which gives them back mana, too!

    Although I wonder if it's a bug since...
    Quote Originally Posted by Skies View Post
    Shroud of Saints actually scales off of healing potency...
    Or at least is what is the text indicates
    Why would it be potency if it were static...

    I don't know how to feel about this. On one hand, sure, 'fix' it and we can be using more (not spamming!) heals before running out of mana...
    ... but on the other hand... Then bards will slack off!!!!
    (0)

  2. #22
    Player
    Pharazon's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Pharazon Kensaki
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Lithera View Post
    I can already see how shroud needs a boost specially when doing things like AK with a new tank or a bad one.
    This to me is why I love playing a healer in this game so much. You absolutely CAN NOT heal stupid in this game. When a tank or dps are eating too much you will run yourself out of mana or end up with all the hate. It forces everyone to have to play better. DPS and tanks can't be lazy with mechanics and the healers have to actively work to do their jobs as well.

    I am all for looking into shroud down the road when it makes up a much less significant portion of our mana but for now it needs to be left alone so we can actually have a game where playing a healer doesnt devolve into infinite mana pools and spamming mindlessly.

    Quote Originally Posted by CalvatE View Post
    Although when I actually think about it... if 5000 MP is needed to regenerate 1000 MP... my raid leader (a Scholar, iLevel 84) has 4386 (let's say 4300)... 860 MP a minute... 2 minutes that becomes 1720 mana regenerated in the time we get one Shroud of Saints off.
    These numbers sound off too me, though to be fair I don't play a scholar, but they are supposedly better on the mana regen side of things. As a WHM I am passively regen'ing 6% every three seconds which using your numbers would be 5160 mp per minute
    (0)
    Last edited by Pharazon; 10-30-2013 at 12:49 AM.

  3. #23
    Player
    CalvatE's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Lil Muffins
    World
    Tonberry
    Main Class
    Conjurer Lv 63
    Quote Originally Posted by Pharazon View Post
    These numbers sound off too me, though to be fair I don't play a scholar, but they are supposedly better on the mana regen side of things. As a WHM I am passively regen'ing 6% every three seconds which using your numbers would be 5160 mp per minute
    Probably! I suck at maths.

    Isn't it just Total Mana * 0.20 to get the % that a SCH regenerates?
    Unless you meant the SCH's mana because I checked up on the lodestone. He said it's pretty hard to run out of mana even when healing crazy, you'll just lose it if you waste it purposely.

    Also 6% MP every 3 seconds? I thought it was 2%.

    With my 4543 MP I don't think I regenerate 272 (6%) every 3 seconds but less (90 at 2%)

    Edit: I should probably mention that by what i mean with SCH's regeneration is Aetherflow... they get another skill which also helps with MP too... and base MP regeneration...
    Apparently a SCH heals more on single target too, they get the best of both mana and better heals... Until their fairy dies! Muwhaha!
    (0)
    Last edited by CalvatE; 10-30-2013 at 01:05 AM.

  4. #24
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Perhaps Pharazon is forgetting that mana regeneration has different values outside and inside combat. But yes, 6% while in combat definitely sounds far too high.
    (0)

  5. #25
    Player
    Pharazon's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Pharazon Kensaki
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Raminax View Post
    Perhaps Pharazon is forgetting that mana regeneration has different values outside and inside combat. But yes, 6% while in combat definitely sounds far too high.
    Maaaaaaybe. The numbers are still a bit off though. Passive regen at 4300 mana over 1 minute ((4300 x .02) * (60 / 3)) is 1720 or 3440 over 2 minutes to match the shroud cooldown.
    (0)

  6. #26
    Player
    IceSpear's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    253
    Character
    Ice Spear
    World
    Odin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by CalvatE View Post
    Until their fairy dies! Muwhaha!
    If they're a good Scholar they'll swftcast the fairy back. :P
    (0)

  7. #27
    Player
    CalvatE's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Lil Muffins
    World
    Tonberry
    Main Class
    Conjurer Lv 63
    Quote Originally Posted by Pharazon View Post
    Maaaaaaybe. The numbers are still a bit off though. Passive regen at 4300 mana over 1 minute ((4300 x .02) * (60 / 3)) is 1720 or 3440 over 2 minutes to match the shroud cooldown.
    What's the 60 / 3 represent?
    (0)

  8. #28
    Player
    Syncness's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Wexism Sync
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Folks, my point isn't that shroud needs a mana buff, or that WHMs have a mana issue, or that SCHs have higher mana regen.

    It's that shroud needs a piety component, for worse or better doesn't matter, the point is that it should scale with a stat instead of a static amount.
    (0)
    Wexism Sync - Tonberry (JP) - Eikon
    http://www.xivarmory.com/character/2501717

    WHM Healing Spreadsheet
    http://forum.square-enix.com/ffxiv/threads/107651-WHM-Healing-Spreadsheet

  9. #29
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by CalvatE View Post
    What's the 60 / 3 represent?
    Because every 'tick' of everything (DoT, passive recoveries, whatever) happens every 3 seconds. And a minute is 60s so that is the number of tics in a minute.
    (0)

  10. #30
    Player
    IceSpear's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    253
    Character
    Ice Spear
    World
    Odin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Syncness View Post
    Folks, my point isn't that shroud needs a mana buff, or that WHMs have a mana issue, or that SCHs have higher mana regen.

    It's that shroud needs a piety component, for worse or better doesn't matter, the point is that it should scale with a stat instead of a static amount.
    OK seriously why are you complaining... It doesn't need a piety component and if it does it'll be worse than what it does now.
    (0)

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