Quote Originally Posted by Aurora View Post
Same here. We generate TP for the party and hold off TP on mobs and also explode in Br's.
Why would you choose Doomspike II when the main goal in NM fights is incapacitating and not killing the NM as fast as possible? o.O

It's useful with the adds, but on the NM itself I find much more useful Twisting Vice and Moonrise II that are dealing less dmg but are incapacitating the target and lowering his TP.

Archers can deal 800 dmg with incapacitating skills, wich is much better. So the point is we are usefull but we also can be easily replaced, while fighting Haughtbelly or Dodore without any archer is definitely a hard task :/

If only Comrade in Arms II would work well the sitution would be so much better :/ And I would love to see more skills like that.


Quote Originally Posted by Krausus View Post
PS: we f'n look awesome!
so true ù.ù