There would be more cause to get a SE Asian server before a European server...
There would be more cause to get a SE Asian server before a European server...
Lol, I find it amusing when people tell Oceanic Player to "deal with it". maybe they don't have as many players but SE clearly doesn't think that the EU does either. The distance between france and Canada is less than half that of Canada to Australia.. So yes it may be a problem but when lag and whatever is concerned you`ve experienced nothing
While this works fine for a game such as FFXI wich is slower paced and doesn't have any "get of the fire now!" mechanics, it just doesn't cut it for XIVs combat.
I have a 60mb/s stable connection and for 75% of the time the game is almost unplayable due to package loss(resulting in 1-2 freeze lag spikes) and rubberbanding (ability goes off halfway just to stop as it was never pressed, mobs/players teleporting around during combat), no other game gives me any issue whatsoever.
The only solution for many EU players atm is paying an EXTRA 10-12 euro per month for a good VPN to connect to the game, and then usualy you are stuck with a much higher ms (250-300), making your combat feel sluggish and delayed.
I love international communities, but I much rather be able to play the game as intended and not a headace inducing laggfest.
It's sad to say but the current server situation is far worse then 1.0, so just imagene what alot of EU(and oceanic) players are having to put up with, even crafting/gathering is barely doable some days due to the bad servers.
Either SE needs to step up their server structures or invest in EU/oceanic based servers, cause this is not acceptable for thoose stuck with this issue for the last couple months, what makes it even worse is the almost complete silence from the devs about the issue.
Last edited by Choyi; 10-29-2013 at 10:52 AM.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
I like how some people act like this is the FIRST AND ONLY TIME that the gaming industry has shafted PAL regions.
That said, I am in support of players worldwide obtaining a more quality gameplay experience. At the same time, what I will miss is all my EU and Aussie mates who leave my server if this comes to pass.
Considering Europeans pay more than Americans(12.99€ vs $14.99), I don't think its out of place for them to ask for the service to be more "satisfiable".
As far as I understand it, this is the very reason they didn't put the EU servers in the EU. The cost for the number of players didn't justify it. Not saying it's true or whatnot, but this is what I understand to be the reasoning. And if it is the reason, petitioning won't change it. Getting more EU people to play would.
Same here, each time that I've checked the ping it has been around 100ms. It seems to depend on what ISP you're on and which route they use to send/receive your packets, tho.
That's the real problem, these added +300ms for each client-server check (+600 ms total for each action, if I'm not mistaken). They become more noticeable the more base ping you have, and that's where you get the famous ~1s of "lag". That's what should be fixed, as 600 > 200.
Yes! Please fix this!
Ok people time to point out something that seems to be escaping some of the "Eww the servers are in Canada" folks.
1) the most modern fiber optic cable crossing the Atlantic is from Newfoundland Canada not the USA.
2) Montreal is also the most up to date fibre optic city in Canada and has been way ahead of the US with its aging patchwork (between states) infrastructure for the internet. which is why many people are getting horrible pings since the ISP's are routing through the US before getting to Montreal check the trace-root IP's if it has a stop in the US its very likely the ping has gone up.
3) Montreal's Data center is only as good as the equipment its being paid to use if you chose to pay for budget/midlevel or top of the line servers that's what you'll get.
4) having seen some of the trace-root screen caps people have posted on this and other forums some problems are happening on the other side of the Atlantic from Montreal.
SE put the servers where they should be to get the least issues from crossing an ocean and still get a good feed if they had chosen new york for example the trace would still end up going there via Newfoundlands connection it'd simply take more jumps to get there.
when will people start to understand that the INTERNAL delay has to be fixed?
even people from japan who play on the japanese servers have the 'aoe problems'. it is NOT because of the server distance (though granted it adds to the problem, but so does a low end graphics card, a 5 years old processor or an 'instable' internet connection)
on top of that some internet providers DO close ports, and while I think it's a little lame that SE is trying to shaft the entire blame to these companies, it's not completely unreasonable, either.
I play plenty of games on NA servers that are in the USA (not Canada) and I have nowhere near the problems I have in ARR. pingwise I notice barely any difference between the NA (160-180) and the EU (120-140) servers in SW:TOR, for example. I can shoot things relatively smoothly on a NA Planteside 2 server, I play LOTRO on an american server, and TSW (East Coast USA. and that game has a lot more AOE-dodgyness than ARR does)
it's the game, not the location.
Last edited by amnie; 10-29-2013 at 01:20 PM.
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