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  1. #1
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749
    Honestly Eli, you can't throw fire at things when you have no solid evidence that you are right or wrong. As with all crafting, it is a chance, not a certainty, and as such you should not get so over the top about these kinds of things.
    (0)

  2. #2
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    OK, allow me to temper this to some extent. So far in today's crafting session, this isn't failing to take effect to the extent it was last night. However, this I can say with certainty - SE has changed this so that it doesn't fail anymore when it does take effect (that's a good thing), and the extent to which it fails to take effect has been dramatically increased, under some circumstances or conditions (that's a bad thing). Whether it be related to moon or day element, or moon/phase or some combination, thereof, I don't know, and my apologies to the board for jumping to a straight 'this fails to take effect 50% of the time' conclusion on this, because this isn't the case.

    Quote Originally Posted by Vahzl View Post
    Honestly Eli, you can't throw fire at things when you have no solid evidence that you are right or wrong. As with all crafting, it is a chance, not a certainty, and as such you should not get so over the top about these kinds of things.
    Vahz - I've used Perfection for 14 ranks on carpenter from 36-50, and as many levels or more on my weaver and leather. I think I might have some remote idea how this worked before, and how it's working now. We're talking thousands and thousands of synths here, and never during that entire stint of grinding did I experience, even remotely, the extent of failure to take effects that I do now. Now I need to figure out if there is any direct corrlation with these failures, and other conditions, or if it's just further randomness in an already too random crafting system.

    Regards.
    (0)
    Last edited by zzapp; 05-24-2011 at 10:18 PM.

  3. #3
    Player
    Airlea's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Ryan Di'gosling
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by zzapp View Post
    under some circumstances or conditions
    Have most of your fails been on materials and/or parts? Most of the other 1-time use abilities have a high failure rate if they're not being used on synths they favor.
    (1)

  4. #4
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    For now, I'm going to assume that Airlea is a genius, and I'm the village idiot lol.

    Almost exclusively, I've used Perfection in crp for masks (finished product), and the majority, by far of the lth and wvr leves I've done have also been finished goods. When this was failing to take effect so badly the other evening, I was grinding fleece and leather on my lth. While I haven't had a chance to test this out, this could very well be the problem. After some sheepskin farming and next grind session, I'll report back.

    If this is, in fact, the case, there is a huge difference between the two.

    Thanks to everyone for taking the time to respond.

    The Village Idiot
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    123
    I have yet to see Perfection not work for "Finished Items" both in activating and actually creating successes. I tested this on a variety of different crafts with both stable and unstable orb conditions, even with bold synths on unstables(still worked). As for why it isn't working for some people perhaps they are producing parts or materials, in which case it doesn't surprise me an either or type ability would not work.
    (0)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html