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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    This logic holds no weight.
    Except, it's the correct logic. That's the reason why it doesn't work. The /visor command and the headgear toggle specifically reference the head slot. It is for this reason (among others) that it doesn't work. You have to realize that every exception and special case you create increases the complexity of the underlying script.
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  2. #2
    Player
    zakalw3's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Wren Zakalwe
    World
    Lich
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Alhanelem View Post
    Except, it's the correct logic. That's the reason why it doesn't work. The /visor command and the headgear toggle specifically reference the head slot. It is for this reason (among others) that it doesn't work. You have to realize that every exception and special case you create increases the complexity of the underlying script.
    Then what they need to do is create two models using the existing body (just separate the helm, which would take very little time), make the helmet have 0 stats, give the body all stats it has now, and add a bit of code to tell the game that only the DL helm can be equipped with the body.
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