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  1. #1
    Player
    Vortok's Avatar
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    Vortok Mercadia
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    Exodus
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    Arcanist Lv 50
    Have to agree on Comfort Zone. It looks cool, but then you realize it's basically a single Tricks of the Trade (+2 -6 CP) and that you have to be pretty heavy on the Hasty Touch spam (and have a fair amount of Tricks of the Trade procs) to get two CZs off in one craft. It's nice to have and worth using, just not as amazing as it first sounds.

    HQ Potions being a more significant boost from NQ would be nice. 10% faster cooldown stands out as being pretty negligible.
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    Last edited by Vortok; 11-12-2013 at 07:29 PM. Reason: I'm terrible at math

  2. #2
    Player
    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by Vortok View Post
    Have to agree on Comfort Zone. It looks cool, but then you realize it's basically a single Tricks of the Trade (+2 CP) and that you have to be pretty heavy on the Hasty Touch spam (and have a fair amount of Tricks of the Trade procs) to get two CZs off in one craft. It's nice to have and worth using, just not as amazing as it first sounds.

    HQ Potions being a more significant boost from NQ would be nice. 10% faster cooldown stands out as being pretty negligible.
    That's like saying CP food is worthless, when any crafter will tell you CP is the way to trump luck.

    Comfort zone increases your max CP pool, as simple as that, and any 100% craft thread will tell you...cp cp cp and more cp.

    Since the advent of bygrot blessing and ingenuity, everything else is simply having enough cp pool to eliminate the rng. Comfortzone is godly towards that.
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  3. #3
    Player
    Vortok's Avatar
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    Vortok Mercadia
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    Exodus
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    Arcanist Lv 50
    Edit: I'm bad at math. CZ is only 14 extra CP, not 22 like my brain decided it was after looking at a 66 cost + 8 per step. Just makes the ability even more underwhelming.

    Quote Originally Posted by kukurumei View Post
    Comfort zone increases your max CP pool, as simple as that, and any 100% craft thread will tell you...cp cp cp and more cp.

    Since the advent of bygrot blessing and ingenuity, everything else is simply having enough cp pool to eliminate the rng. Comfortzone is godly towards that.
    Sure, it's 22 14 extra CP you can rely on as long as the craft is long enough (and if it's short enough for CZ to not finish, you probably didn't need CZ). It's good to have and worth using. CP is life and all that.

    In comparison though, Byregot's saves you 24 CP per craft if you replace an Advanced Touch with it (nevermind how good BB is at actually raising quality), so it already saves 2 10(!) more CP than Comfort Zone, an ability that does nothing other than CP and you don't really see that CP gain until the last two steps the buff is active (thus, unlikely to be used more than once on most crafts unless Hasty Touch + Tricks of the Trade spam).

    Could make a similar CP savings comparison for Careful Synth (don't need SH up after you're done adding quality, etc.), but things get a bit muddier there especially if it takes a different number of steps (and thus durability) to finish the craft than SH + Standard Synth.

    Was mainly stating though that for a 50 ability that does nothing but give CP, Comfort Zone felt underwhelming even in that area.
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    Last edited by Vortok; 11-12-2013 at 07:31 PM.

  4. #4
    Player
    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by Vortok View Post
    Sure, it's 22 extra CP you can rely on as long as the craft is long enough (and if it's short enough for CZ to not finish, you probably didn't need CZ). It's good to have and worth using. CP is life and all that.

    In comparison though, Byregot's saves you 24 CP per craft if you replace an Advanced Touch with it (nevermind how good BB is at actually raising quality), so it already saves 2 more CP than Comfort Zone, an ability that does nothing other than CP and you don't really see that CP gain until the last two steps the buff is active (thus, unlikely to be used more than once on most crafts unless Hasty Touch + Tricks of the Trade spam).

    Could make a similar CP savings comparison for Careful Synth (don't need SH up after you're done adding quality, etc.), but things get a bit muddier there especially if it takes a different number of steps (and thus durability) to finish the craft than SH + Standard Synth.

    Was mainly stating though that for a 50 ability that does nothing but give CP, Comfort Zone felt underwhelming even in that area.
    Heck no, are you crafters or are you just casual testers?

    Crafters will know that auto crafting is a fact of life in ARR, however you choose to go about "auto" crafting. doing 100% recipe en-mass can not be made with condition aware, and comfort zone is godly towards that.

    Beygrot is definitely a must, but crp is easier then easy to get to 50.

    Comfort zone is also always useful, and very very high up there. Alchemy is also so easy to leve spam there's nothing wrong with it.

    A lot of lvl50 skills are "sometimes" good, but comfort zone is always good.

    go make 300 HQ items for your triple. come back and tell me comfort zone didn't just make your day with an "auto"-crafting rotation.

    and your example of careful syn fails there. Why should i Put a careful syn if (and like many other people) have SH left over after a touch/begrot spam, and use basic/standard synth instead, because I have more CP to do that rotation.

    Again, many skills are sometimes useful, but Comfort Zone is always useful.
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    Last edited by kukurumei; 11-03-2013 at 08:01 PM.

  5. #5
    Player
    Vortok's Avatar
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    Vortok Mercadia
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    Exodus
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    Arcanist Lv 50
    Edited because I'm terrible at math and for some reason thought Comfort Zone gave 88 CP because I saw the 66 cost, even that would require 11 steps of it being active. So corrected those numbers. Also, I'm bad. Apparently casual, even.

    Quote Originally Posted by kukurumei View Post
    Heck no, are you crafters or are you just casual testers?
    I'm pretty casual, only got 50 in all 8 last week compared to a month+ ago like some of the hardcore crafters - leveled too many combat classes methinks. Also still need a couple more melds on a few classes to be able to HQ any item in the game with NQ mats. I'm definitely behind the curve over here. Haven't even shouted in Mor Dhona to buy a tome item yet.


    You seem to think I'm saying Comfort Zone is awful. It's not. It's simply underwhelming/uninteresting to use. It's a ho-hum ability you press at the start of your craft before Inner Quiet and then forget about it. Having it lets you be lazier about melding CP or use Fish Soup instead of Boulibasse while doing high level crafts.

    If a craft were to last long enough to refresh it and run the duration out again (meaning it was now worth 4428 extra CP) it would be a lot more interesting - partly because then you might have to slightly think about what buffs you might have active at the time that you refresh it - might even make using a Synth mid craft an interesting choice instead of just spamming quality to 100% before 1-3 shotting the progress bar (a possible use for Piece by Piece via the progress bar taking longer? That'd be interesting). Pretty much no craft takes that long though unless you're trying to spam Hasty Touch for the entire quality bar and you're getting lucky with Tricks of the Trades for more CP to blow on more durability - which I've done once or twice on 1 star 40 Dura crafts before I got Byregot's. Of course now that my gear is better melded (more CP to start with, better chance of having enough to use CZ twice) I have no real need to even bother HQing those mats.

    Comfort Zone would/will scale the longer a craft goes, there's just no reason to extend the craft duration that long with the recipes that we currently have. With the way Inner Quiet works (and CP if you aren't spamming Hasty Touch), I wouldn't hold my breath for crafts designed to be that much longer than we currently have, either. Would be interesting if some were made under the assumption the person attempting them has access to all the abilities though.



    On another note, I agree that Alchemist recipes to break down Clusters/Crystals would be interesting. Not only would it give an alternative to mindlessly farming level 1 shards (aka, feeding the botters), it would significantly increase the value of clusters and let Gatherers focus more on the actual level 50 items they can gather.
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    Last edited by Vortok; 11-12-2013 at 07:27 PM. Reason: I'm terrible at math