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  1. #11
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,901
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Viper Lv 100
    It not the Difficult that kills most of the players in Titan HM.

    It is the bloody animation delay the game has now with processing things through animation.

    You can be out of a AoE attack you'll still be hit unless you're at least 2 seconds out of the hit box. Not even the old school games had animation delay issues with their games. This game it is basically "oh god oh god! YES I'm out of AoE hit box! *still git hit by AoE attack* Son of.... *Game display Troll face image for 1 second* "

    You all can say the old school games are hard or way harder but those games didn't suffer from animation delays like FF14 does. If there were no animation delays in FF14 then we would be seeing a lot more successful groups but with animation delays a lot of people are being killed because they don't reacted naturally within 0.5 seconds of a cast time of a plume or land slide attack during phase 5.

    SE needs to fix the bloody animation delay and then we will have less of a issue for Titan HM with people complaining its hard because really it is not hard but the the issue is simply the animation delay not processing the characters position fast enough when they're out of the AoE hit box.
    (4)
    Last edited by EdwinLi; 10-27-2013 at 03:38 PM.

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