Okay... *now* I'm kinda miffed all we got in 14 are those floaty... rock things :c
Okay... *now* I'm kinda miffed all we got in 14 are those floaty... rock things :c
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
I like the XIV summoner just fine, thank you. Fortunately, your memories don't have to be just memories. You can always play FFXI again, it is still running to this day.
Its a great job, but its just not Summoner.
Should have been called Arcane Mage and not in a Summoners costume.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
man they ruined SMN..
no doubt in my mind that SCH was the right path on my ACN.. massive shame because SMN was my favourite job on FFXI
I was main smn on xi but how can we call the xiv one "smn" ?
They ruined it and avatars are ugly.
I enjoy summoning and being a summoner as main in FFXI can't complain beside being a healer in pt. I enjoy it. good memories.For those who didn't know how amazing summoner summons were in XI. I ran into these great vids and just wanted to share.
Old videos of FFXI Summoner Avatars with Astral Flow on YT
http://www.youtube.com/watch?v=lOBxRZ6_ZnE
Summoner Maat fight
http://www.youtube.com/watch?v=mAVdJNUmVqM
FFXI 2002-2011 SMN BLU SCH BLM NIN
FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
FFXIV alpha beta drg blm
FFXIV beta 2 Drg
FFXIV beta 3 and 4 Drg SMN blm
People complaining do need to take a step back and realize froma balance standpoint they can't make it like XI. XI is a very imbalanced game where every job was not given equal opportunity to be effective in combat. DD a large variety of them, playing in different playstyles but always under the same idea of 'sleep tp" "meditate tp" then use TP to just deal dmg or to doa WS.
BST/SMN were just throw pet at monster and resummon when it dies, no real threat just keep throwing pets til it dies. Mages in general had the most variety of attacks that outweighed DD tenfold giving them more advantages in terms of flexibility in strategy compared to the DD jobs.
When XIV made these class/job combinations they have to look at them and say, is it balanced, is everyone getting a fair share and does making this class giving this class this much give them an advantage over other classes.
Because once you give a class to many advantages they become the one that is used most often, causing other players who play the other classes to be shunned because they are in a "gimped" class.
You can't expect SMN in XIV to have everything at once, they have 3 egi's Ifrit, Garuda and Titan, and most likely with plans to add more later. If they just added a bunch now it would imbalance them compared to other classes. Odds are in the future during the 1st lv limit they make will add 1 or 2 more egi's add another sense of depth to the SMN's strategy while at the same time increasing the depth of strategy for every other class.
If you give one class to much it causes imbalance and you end up with something like XI. You have to realize the way things are being done in XIV is to prevent that as much as possible, to make every class/job a viable option in combat and to never run into a scenario where one class/job won't be used because it's overshadowed by another class/job.
Wow! SMNs in FXIV must really suck if people are saying that SMN in XI was good hahahaha
dont get me wrong, I mained SMN in XI all my career (look at my sig) but.... SMN in XI was a pain in the neck, SE was afraid of overpowering us and updates often felt more like nerfs
"So, you capped your SMN skill for increased timers on your buffs. good good, now lets increase the level cap and now you are basically nerfed until you recap it as power doesn't grow linear in skill level, instead is a weird formula when and if you are over cap, but don't worry!! you can get more MP back from spirits with elemental siphon!! see, we fixed Spirits!!!"
"you want new avatars? here, take alexander and odin, but just so you know, you can only use one of then every 2 hours and they just come out and do one thing... enjoy!!!"
"you want to be able to have your avatar out longer? ok, here is a stance that will reduce perp cost and give a special buff in a radious to pary members... BUT it will take like 3 minutes to be useful and the timer will reset if you use an offensive bloodpact, also, while in the stance your avatar will have its stats nerfed"
So... there I was in dynamis, holding diabolos over the BLM party like a giant balloon of disapointment so they could get their refresh.
I LOVED playing SMN but just cuz was a challenge and I liked all the primal fights and all, but yeah... actually playing it demanded you more than other jobs over all.
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