Full STR 30/30
Turn 4 Win, Full STR Warrior.
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Full STR 30/30
Turn 4 Win, Full STR Warrior.
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You heard it here first folks, 30 STR gets you a win in Turn 4.
Feeling nostalgic? So are we.
http://www.nostalgiaguild.com/home
Ok... But Why not STR? I see posts about strength benefitting multiple WAR skills and cross-class skills.
Are those bonuses so insignificant that it makes just a bit of hp more viable?
I ask because I want to fully comprehend how it all works...
Sorry I'm newb.
In a closed society where everybody's guilty, the only crime is getting caught.
In a world of thieves, the only final sin is stupidity.
-Hunter S. Thompson
Full STR:
1. More DMG output overall.
2. Increased Enmity overall.
3. Increased Parry mitigation.
4. Increased Self Heals (due to dealing more DMG from Inner Beast, overpowering trash packs when bloodbath is up, etc)
Full VIT:
1. 500~ More HP.
You decide.
A-ha! Ok that helps.
Thank you very much, I will go back to my corner and stfu.
Regards,
In a closed society where everybody's guilty, the only crime is getting caught.
In a world of thieves, the only final sin is stupidity.
-Hunter S. Thompson
So I am not sure what is actually the best, but what I can say is far too many times have I seen my HP at 100 or 300 in coil and I am currently using 30/30 VIT (Have not run coil since pickiing up my af2 chest). What this tells me is on those few attempts, my WAR is dead and boss attempt likely wiped if I had switched to STR.
Have I done a kill on coil turns where my health never dropped below ~500? Yes, but more often then not it does, and until I can say that most of the time it will not happen, I will stick to my VIT which helps in coil. I'd rather pick up some STR ring/neck/ear and drop my VIT ones for most content (basically all but coil) until I have the needed gear to switch my stats for everywhere.
This is basically what it comes down to.
The reason the VIT argument comes up is due to healers that do not top off people, especially the tanks. The goal is to keep people at 100% HP, because at any given moment people may need to ride out on their full HP until the next cure comes, for whatever reason be it that DPS or the Healers themselves take damage somehow or any other random/unaccounted for mechanic that happens during a battle.
The difference between a skilled healer and a non-skilled healer is how frequently they can keep people at max HP without overhealing. The majority of MP sinks come from overhealing, and there is no math or number crunching you can do to "mitigate" lost MP from that.
Player
I see a Paladin in there... Still, it is up for debate whether we ought go 15:15. 30:0 or 0:30 in favor of STR/VIT... Everyone has their preference, but I feel we should wait for the 2.1 changes before solidifying it completely.
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