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  1. #1
    Player
    Kazamoto's Avatar
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    Aug 2013
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    Character
    Kazamoto Futatabi
    World
    Hyperion
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    Pugilist Lv 51
    Quote Originally Posted by Zigkid3 View Post

    Quote Originally Posted by Kazamoto View Post

    Quote Originally Posted by Wazabi View Post
    I'm indifferent towards tax at listing or tax at selling. You think that tax at listing will eliminate undercutting...but in reality, it only serves to hide undercutting. Supply and demand drives the price, tax...only a little.

    What will happen is that players will be more cautious about their pricing, and will try to sell at a price that has the highest probability of clearing the market, which means lower price...so Zigkid3 is right that it will drive the price towards equilibrium quicker.
    Zigkid3 has repeatedly said that a presale listing fee would slow the drive to equilibrium.

    Yes, which is a bad thing.

    Please use full quotes.

    Elasticity is one thing, but how much should be considered normal? 10% of an Items cost? 20%? 50%? 75%?

    Items get cut to 100g from 400g, then build back to 400g, only to be cut again.

    400 -> 350 ? Sure, that could just be following a market trend, but when an item loses 75% of its value, either someone is doing something wrong, or there has been a massive increase in supply.
    (looking at you bite size pudding!)
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    Last edited by Kazamoto; 10-26-2013 at 04:50 AM.

  2. #2
    Player
    bwalker36's Avatar
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    Aug 2013
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    139
    Character
    Mazo Bazo
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kazamoto View Post
    Please use full quotes.

    Elasticity is one thing, but how much should be considered normal? 10% of an Items cost? 20%? 50%? 75%?

    Items get cut to 100g from 400g, then build back to 400g, only to be cut again.

    400 -> 350 ? Sure, that could just be following a market trend, but when an item loses 75% of its value, either someone is doing something wrong, or there has been a massive increase in supply.
    (looking at you bite size pudding!)
    Agreed, but there is third option and that could be that it was overvalued and the market is making a correction. Demand could have pushed something really high and for some reason it lingered even as demand fell and supply stayed the same. In that scenario you could see a big correction and quickly. More times than not its just someone looking for a quick sale and the masses not realizing it and just following suit with pricing.
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  3. #3
    Player
    Zigkid3's Avatar
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    Aug 2013
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    272
    Character
    Miona Ayashi
    World
    Balmung
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Kazamoto View Post
    Please use full quotes.

    Elasticity is one thing, but how much should be considered normal? 10% of an Items cost? 20%? 50%? 75%?

    Items get cut to 100g from 400g, then build back to 400g, only to be cut again.

    400 -> 350 ? Sure, that could just be following a market trend, but when an item loses 75% of its value, either someone is doing something wrong, or there has been a massive increase in supply.
    (looking at you bite size pudding!)
    Items that experience extreme fluctuations are those with few suppliers and few transactions.

    Take a look at trading goods with a ton of sellers and buyers everyday, those relatively stay within a certain range.


    As for the the bit about taxes, many people on the forum here who complain about undercutters such as yourself are trying to propose a taxation for every time an item price is adjusted, as well as listed (because people would otherwise take an item down and then relist it to avoid the adjusting price tax). In that case taxes would increase. As a result prices will increase as a response in an attempt of sellers trying to pass the tax burden onto the buyers. People will also be discouraged from selling so you'll have less suppliers as well. And it will increase the dead weight loss. my posts about changes in taxation are regarding this method.

    What Wazabi was talking about is whether or not the tax which is the same amount and there's no penalty on adjustments, only difference being that the 5% once it's posted vs. after sale. Assuming you could post as many things as you want on the board, he's right in that it won't really make a difference technically speaking. With this method technically nothing really happened.
    However my only problem with this is that there is a limit on how many items you are selling. If by chance for some reason you can not sell the item, even if you are trying your best by undercutting or w/e and theres just too many people or people arent buying it for w/e reason because no one wants it or w/e, then it's going to take up space. Because if you try to sell more stuff but reached you 40 item selling limit, the item that is not selling is taking up valuable space to sell other stuff, if you decide to take it down to sell something else instead to make room for something more profitable then once you take it off the boards then thats 5% tax for doing nothing not even a sale.
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    Last edited by Zigkid3; 10-26-2013 at 05:31 AM.

  4. #4
    Player
    ShinkuTachi's Avatar
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    Aug 2013
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    Character
    Pyro Frost
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Zigkid3 View Post
    Items that experience extreme fluctuations are those with few suppliers and few transactions.

    Take a look at trading goods with a ton of sellers and buyers everyday, those relatively stay within a certain range.
    I'm not going to say this is completely false, because your experience on your server may differ. However, the market on Hyperion is a true yo-yo, and that statement applied to this server is false in my experience.
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    Last edited by ShinkuTachi; 10-26-2013 at 06:42 AM.

  5. #5
    Player
    Zigkid3's Avatar
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    Miona Ayashi
    World
    Balmung
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by ShinkuTachi View Post
    I'm not going to say this is completely false, because your experience on your server may differ. However, the market on Hyperion is a true yo-yo, and that statement applied to this server is false in my experience.
    Generally speaking.
    Take a look at certain trading goods that's traded with a multitude of suppliers and the transaction history is all from the current day. Then compare those price fluctuations with other items that may only have a dozen or so suppliers and people only buy it maybe a couple times a day.

    As for my server, common trade goods & materia among some other things are pretty stable, I rarely see any huge and consistent price fluctuations that people seem to be talking about. Whether they're exaggerating or not who knows.
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  6. #6
    Player
    ShinkuTachi's Avatar
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    Character
    Pyro Frost
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Zigkid3 View Post
    Generally speaking.
    Take a look at certain trading goods that's traded with a multitude of suppliers and the transaction history is all from the current day. Then compare those price fluctuations with other items that may only have a dozen or so suppliers and people only buy it maybe a couple times a day.

    As for my server, common trade goods & materia among some other things are pretty stable, I rarely see any huge and consistent price fluctuations that people seem to be talking about. Whether they're exaggerating or not who knows.

    As I said, the experience on your server may differ; and from what your telling me, it does. I'm sure you will also find a different experience on the fresh start servers as well. There are a number of things that can contribute to that: population, what the population is doing, supply, demand, the value of goods, the value of gil, and other contributing factors I can't think of.

    What I won't do is accuse you of making things up, because I don't know your server experience personally.
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    Last edited by ShinkuTachi; 10-26-2013 at 02:36 PM.