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  1. #1
    Player
    Jubez187's Avatar
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    Oct 2013
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    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60

    Does anybody know how gear will work in PvP?

    When I played Guildwars 2 I dabbled in PvP a little bit. In that game, the normal PvP (not world vs world) everyone had level sync and the same gear, to even the playing field. Now, this was a smart idea to keep things fair, but it also pretty much rendered PvE useless (unless you just wanted to learn the story or relax). Does anyone know if this will be the case in ARR? I would much rather have to be good at PvE to get good items for PvP, than an even playing field.
    (0)

  2. #2
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    There will be PvP only equip to attain so I think stuff will not be levelled that way.
    (0)

  3. #3
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    only think known is that morale stat will play a factor in lessening the attacks of players.
    (0)

  4. #4
    Player
    eyloi's Avatar
    Join Date
    Oct 2013
    Posts
    73
    Character
    Eyloi Leonid
    World
    Chocobo
    Main Class
    Archer Lv 50
    Blizzard dabbled with many PvP systems and ultimately decided it was better to even the playing field. If I had to guess, I'd say SE is likely to take the same approach, by offering everyone(regardless of skill level) the same access to gear, to prevent top tier players from completely controlling the brackets.

    While it may seem fair to pass out PvP geared based on player skill, you chance creating a situation with people wearing the absolute best, making it difficult for players that are new and/or trying to gear, sit at an unfair disadvantage.
    (0)

  5. #5
    Player
    astrobear's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Xaviar Mykel
    World
    Balmung
    Main Class
    Marauder Lv 40
    Quote Originally Posted by Jubez187 View Post
    I would much rather have to be good at PvE to get good items for PvP, than an even playing field.
    aww hell no. you SHOULD NOT get pvp item from pve or vice versa.
    (2)

  6. #6
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    I think it's the same, need to PvP to earn PvP gear. You can craft/farm yourself the best gear from PvE but in a meta-game, the guy with the +3 Morality stat(PvP equipment) will beat you hands down by a sliver... assuming you both know your stuffs.

    Oh... and assuming the guy's PvP equipment is the same Ilvl as your equipment... obviously you'll beat the guy with the lower Ilvl PvP equipment if yours is higher.
    (2)

  7. #7
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by eyloi View Post
    Blizzard dabbled with many PvP systems and ultimately decided it was better to even the playing field. If I had to guess, I'd say SE is likely to take the same approach, by offering everyone(regardless of skill level) the same access to gear, to prevent top tier players from completely controlling the brackets.

    While it may seem fair to pass out PvP geared based on player skill, you chance creating a situation with people wearing the absolute best, making it difficult for players that are new and/or trying to gear, sit at an unfair disadvantage.
    Hmm I see. I understand that side of the coin, but it just lowers the incentive to do PvE so much more.
    (0)

  8. #8
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jubez187 View Post
    Hmm I see. I understand that side of the coin, but it just lowers the incentive to do PvE so much more.
    Well, Yoshi stated that crafted gear will play a role. Then there's also the materia system.

    A PVP community that keeps itself alive can shake up the economy a bit, providing a need for customized gear, food, potions, etc..
    (1)
    Last edited by Kallera; 10-26-2013 at 01:26 AM.

  9. #9
    Player
    Nooblet's Avatar
    Join Date
    Oct 2013
    Posts
    72
    Character
    Nooblet Gg
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by astrobear View Post
    aww hell no. you SHOULD NOT get pvp item from pve or vice versa.
    The best mmo ever (daoc) you received gear from PvE, and you used it to PvP.

    It was not too bad because there was stat caps and the gear wasn't too hard to obtain, and took a mix of pve drops and crafted items. Once getting geared though u weren't required to PvE for new gear when new content came out.. except toa which everyone hated. You could upgrade gear still but it was mainly procs and item /use abilities that upgraded...

    I'm not saying it should be exactly like this... but I never liked getting gear from PvP.. and always preferred gaining small advantages through gaining abilities over time like in daoc. However they'd have to be usable only in PvP.
    (0)

  10. #10
    Player
    Alish's Avatar
    Join Date
    Aug 2013
    Posts
    147
    Character
    Kaji Nari
    World
    Sargatanas
    Main Class
    Rogue Lv 76
    Quote Originally Posted by Nooblet View Post
    snip
    I hated ToA , it was an absolute necessity and the advantages in PvP were clear because of it, (although they remedied it much later) it was a nightmare for anyone that could't commit to the raiding to get it done.

    I don't think this day in age PvP gear/advantages should be obtainable by PvE, Aion ruined that for me more than anything.
    (1)

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