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  1. #21
    Player
    KorPoni's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    65
    Character
    Del Poni
    World
    Cactuar
    Main Class
    Lancer Lv 30
    By racial traits it looks like everyone is thinking I mean balancing attributes to favor one race over another. Sure a few attribute changing traits, but mostly just secondary effects like a small MP recovery when getting hit, or a small HP or MP recovery when hitting an enemy, or a small TP bonus when you are healed, etc. Nothing like "You gain so much accuracy, making your race have better accuracy than the rest." More like "This race gets an accuracy bonus that consumes MP." or "This race gets an accuracy bonus while HP>a certain %", various different ways to get the same bonus from race to race.
    (0)
    Kor Poni of Mysidia server.

  2. #22
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    From Matsui-san...

    Quote Originally Posted by Akihiko_Matsui View Post
    When it comes to battle, class rank should, by logic, be more important than physical level. The reality of the situation, however, is that attribute point allotment is dependent upon physical level, something that is causing complications in our endeavor to improve the battle system.
    The reason that physical level is being "abolished" is because the physical level abilities were making balancing content based upon class rank difficult. The different between a rank 1 level 1 vs a rank 1 level 50 was very large, even with the rank caps and limits. It seems to me that any concept that revolves around changing combat balance via physical level is doomed, unless the effect is so minor that it's not worth implementing.

    To that end, I'd suggest non-combat attributes such as:
    • Small movement speed increase when in passive mode
    • Increased HP/MP regeneration mode when sitting
    • Use physical level together with class rank to unlock jobs.
    • Unlocking of additional emote commands

    These are a few I've thought of. Key criteria is that they don't effect the combat, keeping it easy for Matsui-san to balance the new battle system. A lot is riding on this battle system, and anything that increases the risk of breaking it should be delayed, imho.
    (2)

  3. #23
    Player
    KorPoni's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    65
    Character
    Del Poni
    World
    Cactuar
    Main Class
    Lancer Lv 30
    Quote Originally Posted by Amineri View Post
    From Matsui-san...



    The reason that physical level is being "abolished" is because the physical level abilities were making balancing content based upon class rank difficult. The different between a rank 1 level 1 vs a rank 1 level 50 was very large, even with the rank caps and limits. It seems to me that any concept that revolves around changing combat balance via physical level is doomed, unless the effect is so minor that it's not worth implementing.

    To that end, I'd suggest non-combat attributes such as:
    • Small movement speed increase when in passive mode
    • Increased HP/MP regeneration mode when sitting
    • Use physical level together with class rank to unlock jobs.
    • Unlocking of additional emote commands

    These are a few I've thought of. Key criteria is that they don't effect the combat, keeping it easy for Matsui-san to balance the new battle system. A lot is riding on this battle system, and anything that increases the risk of breaking it should be delayed, imho.
    My reason for racial traits in place of attributes is that with physical level, you can purchase the traits yes. But how many trait points you have to equip traits is already completely based on rank. It wouldn't interrupt that balance for that reason. However, if it were implemented it may be slightly unbalanced at first until tweaked with updates.

    Edit: Also, I really like the idea of HP/MP regenerating faster with higher physical level instead of higher HP/MP to preserve balance. Would allow you to rank faster yes, but you would still face the same challenge as anyone else in a fight WHILE fighting the enemy.
    (0)
    Last edited by KorPoni; 05-24-2011 at 09:35 AM.
    Kor Poni of Mysidia server.

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