Results 1 to 10 of 23

Hybrid View

  1. #1
    Player
    Lucavern's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Lucavern D'karnak
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I am almost positive you still get the threat from Halone combo on Soldiers even though they don't take damage from it. When we do T4, I grab a knight/solider combo with a double flash between them, and then start halone combo on the Soldier. Depending on the healers threat, I may use the 2nd Savage Blade on the Knight.

    Interestingly enough, I noticed on last nights run that Flash gets reflected by the Soldiers, and you actually take damage from it. I didn't think to get a screenshot of it, but I will definitely get one on next weeks run. Took ~500 and ~700 dmg from Flash 1 and 2 respectively.
    (0)

  2. #2
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Lucavern View Post
    I am almost positive you still get the threat from Halone combo on Soldiers even though they don't take damage from it.
    I wonder about that... Unless there's some weird behind-the-scenes enmity calculation that happens despite doing no damage (like you would've done X damage, which would've generated Y enmity points, so have Y enmity points anyway), enmity generation should be strictly based on damage dealt (or points of healing) & enmity modifiers. I've seen on other bosses that when they do something that gives them temporary "invuln" then everything I do that isn't flash has no affect on the enmity bars because all my damage is reduced to 1. I haven't done T4 yet, so I don't know if it's the same kind of invuln as the soldiers (like can you do 1 damage to them or you get that bounce-off invuln message like when mobs outside of dungeons move out of leash range and start running back?).
    (0)

  3. #3
    Player
    CianaIezuborn's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Ciana Iezuborn
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Quote Originally Posted by dark494 View Post
    I wonder about that... Unless there's some weird behind-the-scenes enmity calculation that happens despite doing no damage (like you would've done X damage, which would've generated Y enmity points, so have Y enmity points anyway), enmity generation should be strictly based on damage dealt (or points of healing) & enmity modifiers. I've seen on other bosses that when they do something that gives them temporary "invuln" then everything I do that isn't flash has no affect on the enmity bars because all my damage is reduced to 1. I haven't done T4 yet, so I don't know if it's the same kind of invuln as the soldiers (like can you do 1 damage to them or you get that bounce-off invuln message like when mobs outside of dungeons move out of leash range and start running back?).
    Thinking back on it I believe it's actually a damage absorbtion shield, like stoneskin, which would make sense that you would still build enmity. As opposed to a damage reduction like the 2nd to last boss in CM or the Eye boss in Darkhold? I'll try it out, if I hit it with a full RoH combo I should be able to tell, I think the over all chaos of the fight may have been sticking me on Flash tunnel vision. Flash works though! Lots and lots of Flash!
    (0)

  4. #4
    Player
    CianaIezuborn's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Ciana Iezuborn
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Lucavern View Post
    I am almost positive you still get the threat from Halone combo on Soldiers even though they don't take damage from it. When we do T4, I grab a knight/solider combo with a double flash between them, and then start halone combo on the Soldier. Depending on the healers threat, I may use the 2nd Savage Blade on the Knight.

    Interestingly enough, I noticed on last nights run that Flash gets reflected by the Soldiers, and you actually take damage from it. I didn't think to get a screenshot of it, but I will definitely get one on next weeks run. Took ~500 and ~700 dmg from Flash 1 and 2 respectively.
    Cool, I'll try that out next time. I was primarily trying to figure out where stuff spawned and get the waves memorized, so when I saw 0 damage I assumed I wasn't building any threat. It was working holding him with flash though, I was just mana starved most of the time and then trying to build up enough mana for the next wave where I got to spam flash again.

    It would kind of help also if the soldier/knight buffs were actually translated from what I assume is Japanese. That kept weirding me out when I moused over them.
    (0)

  5. #5
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Lucavern View Post
    I am almost positive you still get the threat from Halone combo on Soldiers even though they don't take damage from it. When we do T4, I grab a knight/solider combo with a double flash between them, and then start halone combo on the Soldier. Depending on the healers threat, I may use the 2nd Savage Blade on the Knight.

    Interestingly enough, I noticed on last nights run that Flash gets reflected by the Soldiers, and you actually take damage from it. I didn't think to get a screenshot of it, but I will definitely get one on next weeks run. Took ~500 and ~700 dmg from Flash 1 and 2 respectively.
    You do in fact get threat from comboing on the soldiers. Flash as well is considered magic so they do reflect it back to u as dmg. Ever want to know what your threat is from flash? Just use it on a soldier and watch the dmg you take!
    (0)