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  1. #1
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    Quote Originally Posted by Rentahamster View Post
    This isn't' dumbing down. Unnecessarily redundant recipes that explode your inventory and limit choices does not a make "smart" crafting system.
    Agree 100%. The current crafting system isn't a smart crafting system. But I don't believe that simply eliminating all dyes from the creation process will create a more interesting system. I'm requesting that SE not stop after allowing dyeing after-the-fact, but take another step and add something to enrich the crafting process.

    Quote Originally Posted by Rentahamster View Post
    There's a reason they all do it that way. It's the best way to do it. Just because something is different doesn't mean it's better.
    Touché, but conversely just because everyone does it doesn't make it the best way to do it, either. I think fewer people would have problems with the cloth / leather dyeing system if SE hadn't used it as a club to restrict players from crafting items. As below ...

    Quote Originally Posted by Lusavari View Post
    The most irritating thing to be was wanting to make something, and then having everything right, and then finding out I had to have a black leather instead of a plain one when all I was trying to make was a green cloth piece or something.
    SE could have been a lot more original here. Rather than requiring particular dyed buffalo leather strap, they could have various supplemental effect based on the color chosen (e.g. +3 fire element for red leather). Instead they chose to beat us about the head and shoulders.

    In the end, I'd prefer that SE move forward with a system that shows promise, rather than revert to a copy-paste of every other MMO on the planet.
    (1)

  2. #2
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    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Amineri View Post
    SE could have been a lot more original here. Rather than requiring particular dyed buffalo leather strap, they could have various supplemental effect based on the color chosen (e.g. +3 fire element for red leather). Instead they chose to beat us about the head and shoulders.

    In the end, I'd prefer that SE move forward with a system that shows promise, rather than revert to a copy-paste of every other MMO on the planet.
    You'd still have the issue of inventory explosion and the problem of inflexibility regarding the freedom to craft whatever you want. This contributes in a small part to frustrations with selling goods and thus has a negative impact on the economy.
    (0)

  3. #3
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    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50

    Finally! Yay!

    All good steps towards a more sensible and gameplay-oriented crafting system.

    http://forum.square-enix.com/ffxiv/threads/276
    Simplified Color Customization
    Currently, players can customize the color of their item only by using colored intermediary materials. This process is rendered extremely complicated due to the fact that intermediary materials come in various hues, along with the existence of dedicated dyes for different types of material (lumber, cloth, metal, and leather).

    The new recipes will allow players to color-customize items in a single step by using dyes. Furthermore, universal dyes will be introduced that can be used across all material types.
    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread