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  1. #61
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    I like all of the people defending SE in this thread and saying that it is the players fault that the way this game updates your position with the server has been broken since 1.0 even after that video was posted. It is noticeably better in 2.0, but there are still plenty of instances where you will get hit by shit you shouldn't have. There is honestly no excuse for it, but it is pretty damn clear they don't intend to fix it since the entire point of 2.0 was to overhaul the game engine and server structure, and that only worked to minimal success. If you are having trouble with dodging things then my suggestion is to cast an ability once you get out of the red zone. It has helped members of my free company on things like this, but I don't have any substantial proof that it actually helps update your position with the server.

    I would also like to point out that in this particular instance there is virtually no room to run to preemptively dodge lasers. For those of you not familiar with it, there is a debuff that you have to pass around by touching a person and after you do so you are granted immunity and cant get it back. If the debuff tics down to 0 your entire party will wipe, so you basically have to cram everyone into the little room a certain distance from one another and you cant go near people unless it is your turn to either pass or get the debuff. If a person is preemptively running you are more than likely going to throw a laser on top of one or multiple people that are trying to move as little as possible so as to not screw up the debuff rotation. To make matters worse, at around 30%, it will typically use a move called ballast if you go a certain route which is an AoE that will basically destroy your entire party with high damage and a knock back if you get caught in it and it covers about 70% of the room. If you are not already out of it, or incredibly close to ADS then there is virtually no way to get out of it, so your ranged fighters are all basically sardined to a very small space on the back wall with limited movement space.
    (5)
    Last edited by Req; 10-25-2013 at 12:55 AM.

  2. #62
    Player
    ItzKris's Avatar
    Join Date
    Sep 2013
    Posts
    178
    Character
    Kris Hero
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Crazy how people completely ignore her video evidence of her being outside the red zone and dismiss it as a L2P issue.
    (4)

  3. #63
    Player
    Nuit's Avatar
    Join Date
    Jul 2013
    Posts
    34
    Character
    Nuit Midril
    World
    Ultros
    Main Class
    Thaumaturge Lv 37
    Quote Originally Posted by Req View Post
    I like all of the people defending SE in this thread and saying that it is the players fault that the way this game updates your position with the server has been broken since 1.0 even after that video was posted.
    I guess it makes them feel superior, as if not being affected by a latency problem made you a better player. They have some issues, and those are not server issues if you see what I mean.
    (3)

  4. #64
    Player
    Etgar's Avatar
    Join Date
    Sep 2013
    Posts
    132
    Character
    Maduin Jakkra
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    I was hit by ADS once, got knocked into the laser. Aside from that one time, this boss is no harder than any other boss in the game.
    (0)

  5. #65
    Player
    Shan's Avatar
    Join Date
    Sep 2012
    Posts
    92
    Character
    May Shan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    If you don't have the latency issue, ads is joke,
    If you are lagging, ads & titan are god (unless you remember the boss skill rotation).

    actually I think I play good! being the best warrior tank in my server in WOW,
    have been played in world's top 10 wow guild,I am not showing off,I never mention this in my FC.
    There were few times I go DF & people were amazed how good I played. ("the best tank I've ever seen", "cleanest run" etc)

    I don't think I play worse than most people here! lol
    unless you are Kungen, Buzz or some guy like them.(the best warrior tank on the planet,they are best of the best)

    In the video, you can see I am not a slow hand, & I think I did the skill rotation right, also bard is not my main class

    and this is the problem, good or bad player is defined by latency. not by skill or reaction. & that's why I said the system is broken
    I never had this issue in WOW, our raid group FD bosses before DBM update the bosses skills(some mates in our group are ui authors too)
    (1)
    Last edited by Shan; 10-25-2013 at 02:34 AM.

  6. #66
    Player
    Kroktar's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    81
    Character
    Kroktar Thalius
    World
    Hyperion
    Main Class
    Archer Lv 50
    i blame canada
    (2)

  7. #67
    Player
    nekochen's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Karin Shironeko
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Inq View Post
    Because clicking a green box is the same as avoiding a ground aoe while you attempt to finish a spell/skill cast.
    No, because clicking a green box measures your reaction time. You shouldn't be finishing that spell/skill cast when you see a death indicator under your feet anyways, it's your reaction time that triggers your common sense to immediately move away. You can consider yourself the best healer/DPS if you manage to cast off that spell/skill and then die .. oh wait, common sense? What's that? /sarcasm.
    (0)

  8. #68
    Player
    Shan's Avatar
    Join Date
    Sep 2012
    Posts
    92
    Character
    May Shan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    XIV 2.0 is too wowish, and the battle content is inferior to wow,boring than wow (AOE AOE AOE,DODGE DODGE DODGE,LAG LAG LAG)
    no role playing content updates,

    SE, expect players start quitting after few months
    (1)
    Last edited by Shan; 10-25-2013 at 03:24 AM.

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