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  1. #1
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    You neglected Unchained, along with the potential added Critical chance, which negates up to 10% of the Damage reduction from Defiance. (In the long run)

    Only reason I'm even bringing this up is because I want to test this myself. I also think that this added power from Cross Skills is only based on using Damage Boosting cool downs a ton, but the titan fight intrinsically removes their effectiveness by forcing a lot of movement, and I don't think they will be as effective as you can show on a training Dummy. Where as Defiance with Berserk/Inner Release/Unchained are short enough bursts, to get their effects used up 100% of the time. + Using Inner Beast also Ignores the Defiance penalty as well. So during Unchained toss up an Infuriate, and go to town, then back to IB Spam.

    OP Please follow Gamemako's advice here, I'll do some more testing when I have time to log back in, since my advice is not based on using Marauder.

    Also, what is the added Strength from the Warrior Crystal?
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  2. #2
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ZDamned View Post
    You neglected Unchained, along with the potential added Critical chance, which negates up to 10% of the Damage reduction from Defiance. (In the long run)

    Also, what is the added Strength from the Warrior Crystal?
    10 STR is added from the crystal. And unchained is only closing the gap between non-defiance and defiance. In essence to get the unchained buff all you need to do is drop defiance.

    The 10% crit is okish, but, it doesn't compensate for the 25% damage reduction, even remotely. It's, at best, a 5% increase in damage. So it's .75*.05. Unchained is such a long cooldown that its actual contribution is really weak as well. (it's just slightly above raging strikes). Honestly, unchained is just plain a poorly designed skill, and its basially just a 33% damage increase skill on a 180 second cooldown that causes you to lose the opportunity to self heal for a while and makes you harder to heal.

    If you want to look at the math for damage, in defiance your modifiers are: -25%, +20%, +11% This puts you at 93% modifier for your damage (+some crit, depending on how you use Wrath), while outside of Defiance you're at 133%.

    You're hoping to make up the difference in modifiers by using the potency of Inner Beast, but it doesn't modify the rotation that much. You can only use Inner Beast every 8-10 GCD's (realistically with fracture). Your rotational potency OUTSIDE of defiance averages out to about 214 (with fracture averaged in). Inside of Defiance that is modified to ~93%, which puts it at ~199 potency per GCD. Outside of Defiance it's modified to 133%, which puts it at ~284 potency per GCD. Inner Beast, basically will replace one of those 199 potency hits for a 400 potency (modified with the +20% / +11%) hit every 22.5ish seconds. That's a 200 potency difference, averaged over 9 GCD's, or ~22.22 Potency per GCD, which puts the Defiance number at ~221 potency per GCD.
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