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  1. #21
    Player
    KingZeus's Avatar
    Join Date
    Mar 2011
    Posts
    505
    Character
    King Zeus
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Shan View Post
    don't make a new thread only to link your video. edit your first post in THIS thread.
    (0)

  2. #22
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Shan View Post
    Try spamming your abilities while on the move. I've noticed the location tends to only update when an ability queue is sent to the server.

    In the video you were never attempting to activate an ability until literally just after the bosses cast finished, this gave the server an update to your location just late of the attack (indicating a hit as far as it knows).
    (0)
    Last edited by Codek; 10-24-2013 at 01:39 AM.
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  3. #23
    Player
    Laiyenu's Avatar
    Join Date
    Aug 2013
    Posts
    227
    Character
    Laiyenu Rae
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kanzer View Post
    For it being impossible to dodge, I sure do dodge it a lot.
    This.
    (2)


    I'm the Bloodgaru Queen.

  4. #24
    Player
    Nuit's Avatar
    Join Date
    Jul 2013
    Posts
    34
    Character
    Nuit Midril
    World
    Ultros
    Main Class
    Thaumaturge Lv 37
    Quote Originally Posted by Kanzer View Post
    For it being impossible to dodge, I sure do dodge it a lot.
    You must be an awesome player and a wonderful human being for having the luck of not being affected by an issue that randomly hits some people! That is so cool!
    (13)

  5. #25
    Player
    Kroktar's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    81
    Character
    Kroktar Thalius
    World
    Hyperion
    Main Class
    Archer Lv 50
    I must agree with this one, sometimes i dodge it...sometimes i dont even doing it at the same time.

    Its really annoying
    (5)

  6. #26
    Player
    ByakkoSeven's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Byakko Seven
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    There's an inherent 300ms latency issue as is. Making some positioning/dodging mechanics appear bugged, but it's all server side. I've been told to work around this latency issue (EVERYONE HAS IT) if you send a command (a spell/skill) it will force an update on your positioning. Not sure if it's true or not, but I rarely seem to get hit... Try it out see if it helps!
    (4)
    "There is no such thing as truth, only perception."
    "Everyone's perception is different, and the perception is always changing."

  7. #27
    Player
    Nuit's Avatar
    Join Date
    Jul 2013
    Posts
    34
    Character
    Nuit Midril
    World
    Ultros
    Main Class
    Thaumaturge Lv 37
    Quote Originally Posted by ByakkoSeven View Post
    There's an inherent 300ms latency issue as is. Making some positioning/dodging mechanics appear bugged, but it's all server side. I've been told to work around this latency issue (EVERYONE HAS IT) if you send a command (a spell/skill) it will force an update on your positioning. Not sure if it's true or not, but I rarely seem to get hit... Try it out see if it helps!
    It seems plausible. I don't know if it's any good, but I have the reflex to jump. My assumption is that when jumping, the client must update your location with the server to be sure you didn't fall somewhere. If you just move without doing anything else, we already know the client doesn't update in realtime your position with the server. You can test this by moving around on one computer and watching yourself on another (from another account, obviously).

    I didn't think about using an ability instead, I'll give it a try.
    (0)

  8. #28
    Player
    ByakkoSeven's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Byakko Seven
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Jumping used to be a problem in WoW, not sure about here however, in WoW the problem was, if you jumped out of an AoE, if you didn't make a command after you landed (running counted as a command) after you landed, you were still registered at the point in which you jumped. Meaning there was a slight delay on the update of exiting an AoE. I would probably suggest avoiding the tendency of jumping until it's confirmed how it works by MLG pro elitists. I find myself doing it a lot too, but remember it also slows your ability to react if something else happens while you're in the air... seeing as you can't change direction of your running until you land.
    (1)
    "There is no such thing as truth, only perception."
    "Everyone's perception is different, and the perception is always changing."

  9. #29
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    So you needed two threads to complain about this?

    http://forum.square-enix.com/ffxiv/t...eo-uploaded%29
    (0)

  10. #30
    Player
    TheHolyPug's Avatar
    Join Date
    Apr 2012
    Posts
    13
    Character
    Wooden Pickle
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    It used to happen to me A LOT but not so much now that as soon as i get out of the effect, i cast a spell and it registeres where i am at then.
    (0)

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