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  1. #11
    Player
    Kyronex's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Kyronex Zero
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Making potions last through death would help.
    (0)

  2. #12
    Player
    AylaYukihana's Avatar
    Join Date
    Oct 2013
    Posts
    55
    Character
    Ayla Yukihana
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Fish -> Shards recipe needs to come back, because so many fish caught are completely useless and are only for vendor trash.. its a stupid system to put in hundreds of fish, of which only a few are useful.
    (3)

  3. #13
    Player
    Mezolitik's Avatar
    Join Date
    Sep 2013
    Posts
    319
    Character
    Berthom Sur
    World
    Ragnarok
    Main Class
    Gladiator Lv 34
    Quote Originally Posted by AylaYukihana View Post
    Fish -> Shards recipe needs to come back, because so many fish caught are completely useless and are only for vendor trash.. its a stupid system to put in hundreds of fish, of which only a few are useful.
    I read somewhere that Fishing is not meant to affect the economy by design choice; i.e. it's supposed to be worthless.

    Fisher is my highest level, and I frequently end up discarding loads of trash fish to free up inventory slots. It'd be great if we could recycle them properly.
    (1)

  4. #14
    Player
    Kyronex's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Kyronex Zero
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mezolitik View Post
    It'd be great if we could recycle them properly.
    Only way I know of right now are the GC provision turn-ins. They frequently request fish that doesn't say "crafting material" on them (eg. Monkfish, Aegis Shrimp, etc.)
    (0)

  5. #15
    Player Ramzi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    79
    Character
    Ramzi Beoulve
    World
    Leviathan
    Main Class
    Carpenter Lv 50
    For a discipline that doesn't effect the economy, some of the fished up items are sure selling for a lot on the markets.
    (0)

  6. #16
    Player
    TyloRime's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Tolli Vir
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    I just finally hit 50 with Alchemy last night!!
    (0)

  7. #17
    Player
    AylaYukihana's Avatar
    Join Date
    Oct 2013
    Posts
    55
    Character
    Ayla Yukihana
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mezolitik View Post
    I read somewhere that Fishing is not meant to affect the economy by design choice; i.e. it's supposed to be worthless.

    Fisher is my highest level, and I frequently end up discarding loads of trash fish to free up inventory slots. It'd be great if we could recycle them properly.
    As to the lack of fish -> shard recipes, it doesn't stop fishing from being profitable. There's plenty of stuff from fishing that sells great. Alchemy needs some help, and taking junk fish and making shards out of them would be awesome.
    (0)

  8. #18
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    I'm currently leveling all the DoH together, and 29 - 36 in all of them. My main clas is just lv 29.

    Alc is probably the easiest to level. There are triple leves that require one synth to make (raw materials make the final product) Meanwhile the armorer leves I'm looking at take 8+ synths just to make the item requested... and you need 9 to get the max benefit... It was literally more then 30minutes to complete those kind of triplers once, while I could complete the alc triplers in a few minutes.

    Alc potions are usefull. As a healer, if I'm taking damage, and close to pulling threat a healing potion is super useful. Ethers usually aren't necesary, but in a good group where I can DPS while healing, they definitely make a differnce. Status effects that otherwise would cause a wipe are also useful. Maybe these aren't overly special or unique, but they're about as useful as anything else you craft :/

    Regarding profits... I can't spek specifically to end-game... but again the fact that many alc recipes are rediculously easy should be reflected in their smaller profit margins.


    Sure, it's underwhelming, but no moreso than the other DoH imo.
    (0)

  9. #19
    Player
    Kyronex's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Kyronex Zero
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Simaril View Post
    I'm currently leveling all the DoH together, and 29 - 36 in all of them. My main clas is just lv 29.

    Alc is probably the easiest to level. There are triple leves that require one synth to make (raw materials make the final product) Meanwhile the armorer leves I'm looking at take 8+ synths just to make the item requested... and you need 9 to get the max benefit... It was literally more then 30minutes to complete those kind of triplers once, while I could complete the alc triplers in a few minutes.
    Yup, it is easy, I got to L50 in a couple days. You can do the Quarrymill Hi-Potions triple leve until 50 and make a ton of gil from it. GSM is pretty easy as well.
    (0)

  10. #20
    Player
    Yukio's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    18
    Character
    Yukio Rykhas
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    How about give Alchemists the ability to breakdown potions and a chance to convert them back into the raw materials? Or break those crappy resistance potions into their respective elemental shards?
    (0)
    "But at the end of the day, the lie isn’t what matters, it’s what you do after you tell it. If you work hard enough, you can make it true."

    - Hope Estheim

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