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  1. #61
    Player
    Join Date
    May 2011
    Posts
    519
    Risk assessment, lol.

    The OP is classic.
    (0)

  2. #62
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vesperia View Post
    Risk assessment, lol.

    The OP is classic.
    just going off of what was said in the letter by Yoshi-P. He called it "risk assessment."
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #63
    Player
    Nayt's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    Lol, there are 3 jump discussion threads on the front page.

    Anyway, /no jumping please
    (3)

  4. #64
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    People that say jumping is degrading and a step back from Final fantasy feel has either never played FF's or just failed to remember the many times jumping has occured in a final fantasy. FFVII had jumping, sure it was specific location auto jumps like FFXIII but FFVII had jumping too. Then there is Final Fantasy Dissidia.... I personally think it made the fighting for final fantasy a more final fantasy feel than XIV does lol... because to say that Final fantasy character's can't jump is just dumb.... It really is...
    (3)
    Xeto Milanti Bei

  5. #65
    Player
    Gun_Anam's Avatar
    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    157
    Character
    Gun Anam
    World
    Odin
    Main Class
    Marauder Lv 50
    There definitely should be jumping in realistic terms. lalafels jumping 2ft, with Roegadyns jumping 10ft. With this there MUST be bosses that only Roegadyns can reach, with a fiery pit of doom for all lalafells trying to jump to reach the same place. So, to make jumping work in this regard, all other races must have a 'throw lalafell' action.

    If we can't have 'throw lalafell' actions in order to compensate for their jumping handicap then I don't want to see jumping at all.

    But really, I'd much rather have jumping limited to weapon skill animations only, like the Archer's Arrow Helix, Pugilist's Seismic Shock, or the Bard's throwing blade attack in the R46 storyline quest.
    (3)

    Là á Bhlàir's math na Càirdean.
    (Friends are good in the day of battle)

  6. #66
    Player
    Join Date
    May 2011
    Posts
    519
    Oh no, JUMP, so risky!

    We must caution against the coming tide of jumpers.
    (1)

  7. #67
    Player
    Xandre's Avatar
    Join Date
    Mar 2011
    Posts
    168
    Character
    Mikael Imperius
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I think the largest issue is that players for some reason expect this feature to be implemented in some overdone way. They need to remember which company this game is being developed by.
    To simply put it, as others before me have mentioned, it is a basic feature. Does there really need to be a purpose for it? That's not to say they can't add features later that will benefit from it.
    Take walking for instance. As far as I know, that is a command that is rarely used. Most characters are constantly set to running mode. Regardless, it's still expected to be included as an option for players.
    (3)

  8. #68
    Player

    Join Date
    Mar 2011
    Posts
    543
    I vote no on jumping. There really is no need for it at the moment.
    (1)

  9. #69
    Quote Originally Posted by Xmbei View Post
    People that say jumping is degrading and a step back from Final fantasy feel has either never played FF's or just failed to remember the many times jumping has occured in a final fantasy. FFVII had jumping, sure it was specific location auto jumps like FFXIII but FFVII had jumping too. Then there is Final Fantasy Dissidia.... I personally think it made the fighting for final fantasy a more final fantasy feel than XIV does lol... because to say that Final fantasy character's can't jump is just dumb.... It really is...
    People fail to realize most FF games had contextual jumping, not free jumping and it didn't make the game better.
    (2)

  10. #70
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Vesperia View Post
    Risk assessment, lol.

    The OP is classic.
    Took you 7 pages to realize the thread title?

    ...no wonder. >.>
    (0)

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