Risk assessment, lol.
The OP is classic.
Risk assessment, lol.
The OP is classic.
Lol, there are 3 jump discussion threads on the front page.
Anyway, /no jumping please
People that say jumping is degrading and a step back from Final fantasy feel has either never played FF's or just failed to remember the many times jumping has occured in a final fantasy. FFVII had jumping, sure it was specific location auto jumps like FFXIII but FFVII had jumping too. Then there is Final Fantasy Dissidia.... I personally think it made the fighting for final fantasy a more final fantasy feel than XIV does lol... because to say that Final fantasy character's can't jump is just dumb.... It really is...
Xeto Milanti Bei
There definitely should be jumping in realistic terms. lalafels jumping 2ft, with Roegadyns jumping 10ft. With this there MUST be bosses that only Roegadyns can reach, with a fiery pit of doom for all lalafells trying to jump to reach the same place. So, to make jumping work in this regard, all other races must have a 'throw lalafell' action.
If we can't have 'throw lalafell' actions in order to compensate for their jumping handicap then I don't want to see jumping at all.
But really, I'd much rather have jumping limited to weapon skill animations only, like the Archer's Arrow Helix, Pugilist's Seismic Shock, or the Bard's throwing blade attack in the R46 storyline quest.
Là á Bhlàir's math na Càirdean.
(Friends are good in the day of battle)
Oh no, JUMP, so risky!
We must caution against the coming tide of jumpers.
I think the largest issue is that players for some reason expect this feature to be implemented in some overdone way. They need to remember which company this game is being developed by.
To simply put it, as others before me have mentioned, it is a basic feature. Does there really need to be a purpose for it? That's not to say they can't add features later that will benefit from it.
Take walking for instance. As far as I know, that is a command that is rarely used. Most characters are constantly set to running mode. Regardless, it's still expected to be included as an option for players.
I vote no on jumping. There really is no need for it at the moment.
People fail to realize most FF games had contextual jumping, not free jumping and it didn't make the game better.People that say jumping is degrading and a step back from Final fantasy feel has either never played FF's or just failed to remember the many times jumping has occured in a final fantasy. FFVII had jumping, sure it was specific location auto jumps like FFXIII but FFVII had jumping too. Then there is Final Fantasy Dissidia.... I personally think it made the fighting for final fantasy a more final fantasy feel than XIV does lol... because to say that Final fantasy character's can't jump is just dumb.... It really is...
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.