ROFL, that'd be awesome, if WAR's could outlive the attack by eating food and stacking certain buffs right before the attack landed.
ROFL, that'd be awesome, if WAR's could outlive the attack by eating food and stacking certain buffs right before the attack landed.
To me the comparison between PLD and WAR has always been akin to comparing an automatic family sedan to a manual transmission performance tuned sports car.
The sedan is safe, dependable, and easy to drive but is about as fun as watching paint dry.
The sports car is not that safe or dependable, but just sitting in it and revving the engine is enough to make anyone happy in the pants.
What WAR lacks in mechanics more than makes up for in fun for those who enjoy the challenge. Do I care that PLD can do things easier? Nope... too busy having fun. You know that thing you are SUPPOSE to play video games for.
Really, people are so busy theory-humping and crunching numbers they forget all about the most important statistic of all. ePS, Entertainment/Enjoyment per Second. And for me the ePS of WAR > PLD by miles and miles and miles.
Nope. My healers actually have fun too since a big part of getting the most out of WAR is working WITH your healers. They enjoy it when I tank for the same reason I enjoy WAR. They can heal a PLD in their sleep and find it dull where I am always communicating with them and coordinating my self heals with theirs or having them swap in a stone skin here and there to maximize my mitigation and other stuff like that. A PLD's playing style is to slow down the pace and really control the flow of incoming damage. WAR at it's core is the opposite, WAR is a faster pace playing style. And I have a few daredevil healers in my FC who like me like a little bit of adrenaline to get their systems going.
Finding a group of like minded people to have fun with > Pandering to the expectations and standards of closed minded, lazy, 'elitist' mainstream.
Facerolling your keyboard and hoping the WAR can take another hit or if it still has CDs left isn't fun imo.
Spoiler: this whole game is math; sentinel alone is better than the picture, because it doesn't require extra healing to get you back to that EHP unlike the Warrior.
For all intents and purposes this (all really) game's reality IS maths.
These disingenuous attempts to claim theory-crafting is invalid due to *practicality* (which is synonymous with *reality* in this circumstance), which is then never backed up with any form of elaboration is pretty poor form. It's nonsensical rhetoric, that is quite frankly not too surprising to hear.
Try backing it up next time with some points, it'd be more interesting than you just attempting give a 'witty' one liner and jacking yourself off to how you 'smasht me' (I recognise there may be traces of irony here :P).
That analogy doesn't hold, because in this circumstance the Sedan (PLD) still out-performs the sports car (WAR). Sure the sports car is harder to drive, but it's plain inferior, who the hell buys a sports car worse than a Sedan?To me the comparison between PLD and WAR has always been akin to comparing an automatic family sedan to a manual transmission performance tuned sports car.
The sedan is safe, dependable, and easy to drive but is about as fun as watching paint dry.
The sports car is not that safe or dependable, but just sitting in it and revving the engine is enough to make anyone happy in the pants.
What WAR lacks in mechanics more than makes up for in fun for those who enjoy the challenge. Do I care that PLD can do things easier? Nope... too busy having fun. You know that thing you are SUPPOSE to play video games for.
Really, people are so busy theory-humping and crunching numbers they forget all about the most important statistic of all. ePS, Entertainment/Enjoyment per Second. And for me the ePS of WAR > PLD by miles and miles and miles.
Additionally, you may enjoy playing a WAR, more power to you. I personally, enjoy winning most of all, to borrow your analogy; I'll take the Sedan and learn (TBH I've already mastered WAR, but whatever) the sports cars nuances when it provides me with a benefit. That's my EPS right there. If you're chugging along on the street, sure performance don't mean shit, use the fun car. But if you're in a race, then you'll want the top performer.
Finally, and I hate (I really do) to bring this up. But mate, my Warrior was great fun right up until (H) Titan as well. As soon as I realised I became a liability, I stopped having so much fun, when I realised other people in my group may not appreciate me dragging them down due to my self-fish *but I wanna play WAR* attitude. This is a sacrifice I'm willing to make, because then I can demand my other group mates min-max as well, so it works for me.
I recognise this may be an alt (for the purposes of trapping people into an assumption), so ignore it if you have actual Coil experience and go about driving your (manual) Ford Laser.
I might as well tackle this while I'm at it. I enjoy working with my healers too, that's why I can tank a six stack Caduceus, because my healer and I work very well with each other. As a PLD I simply take it to the next level and ignore mechanics (hence the complaining, so broken), I still work...sort of XD.Nope. My healers actually have fun too since a big part of getting the most out of WAR is working WITH your healers. They enjoy it when I tank for the same reason I enjoy WAR. They can heal a PLD in their sleep and find it dull where I am always communicating with them and coordinating my self heals with theirs or having them swap in a stone skin here and there to maximize my mitigation and other stuff like that.
Finding a group of like minded people to have fun with > Pandering to the expectations and standards of closed minded, lazy, 'elitist' mainstream.
@Bolded section, I agree. It still doesn't undo the simple disparity between the tanks.
Last edited by RapBreon; 10-23-2013 at 04:39 PM.
You are making a lot of assumptions on two classes you aren't level 50 on.To me the comparison between PLD and WAR has always been akin to comparing an automatic family sedan to a manual transmission performance tuned sports car.
The sedan is safe, dependable, and easy to drive but is about as fun as watching paint dry.
The sports car is not that safe or dependable, but just sitting in it and revving the engine is enough to make anyone happy in the pants.
What WAR lacks in mechanics more than makes up for in fun for those who enjoy the challenge. Do I care that PLD can do things easier? Nope... too busy having fun. You know that thing you are SUPPOSE to play video games for.
Really, people are so busy theory-humping and crunching numbers they forget all about the most important statistic of all. ePS, Entertainment/Enjoyment per Second. And for me the ePS of WAR > PLD by miles and miles and miles.
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