
Haha Right +30 points on Int gave me +10 dmg to Ruin 2. So most food are trash. Take some time to check how much dmg you do before and after using food. Theres probably just a few food worth using.
Having played FFXI, I think it would be pretty stupid if food buffs persisted through death.
Though I also agree that the benefits of eating food (at least for battle content) don't justify the cost.
Half the forum complains that the game is too easy. Then you have people complaining that they have to re-apply food after death and that makes the game harder because then they need more resources, time and money to aqcuire more and they don't think they should have to bother with that.
Incase you guys didn't realize it... this is how games get dumbed down. Next something else will be a new annoyance and they will have to adjust that until everything is so simple you log in and epics fall at you feet. Wait? Doesn't that already happen in a game?
the complaint isn't that it's too easy/too hard.
the complaint is that you have to waste a lot more money/resources on food that has short lived effects vs all other crafting.
I make a cotton pair of pants -> it lasts me for 10 levels while I craft/gather.
I make a food which requires 6 different ingredients instead of 3 for the pants -> it lasts 30 minutes -> I die within 3 minutes food is gone.
That's the point everyone in this thread is trying to make.
Things id like to see changed:
- all food up to 1 star recipes yield 3 per synth
- 2 star recipes yield 1 per synth, HQ synth would increase duration to 1 hour and allow for the food effect to persist through death
I wonder why people never bitched about food going away when dieing in FFXI?
Real life... my pants consist of approximately 3-4 materials and my food.... who knows, but usually way more. When I eat it's gone, yet my pants stay much longer and sometimes actually can cost less than food. That is all in real life.the complaint isn't that it's too easy/too hard.
the complaint is that you have to waste a lot more money/resources on food that has short lived effects vs all other crafting.
I make a cotton pair of pants -> it lasts me for 10 levels while I craft/gather.
I make a food which requires 6 different ingredients instead of 3 for the pants -> it lasts 30 minutes -> I die within 3 minutes food is gone.
That's the point everyone in this thread is trying to make.
No one cares about real life, but I thought it was entertaining to make a comparison. In game if you want to min/max you need the best stats and if food nets the best stats then you need food. If you need food then you need to acquire food. You want your food to last longer so that you don't need as much food which means you have less work to prepare for end game dungeon runs... which in turn makes the game just a little bit easier. THAT is my point.
Because of the things you lost when you died... losing some food wasn't as bad as hours of exp grinding or possibly a level.
Last edited by Dragonskin; 10-23-2013 at 05:48 AM.

You all realize that if crafting food produces more than one item and/or it lasts longer and/or it doesn't wear off on death, then everybody making food will see profits drop to a point where it's only worth doing if you're botting or something? Why do you want to kill off your own craft?
Please fix/revamp/overhaul consumables in this game! Especially health/MP potions and 2 star food(as well as making food less grindy to make). Thank you.



Whoever changed up how food works in ARR compared to 1.0 needs to be slapped.
I went out to Costa del Sol to try and farm Apkallu Eggs to make La Noscean Toast (since that seems to be the only appropriate tank food imo) just a few minutes ago. Of course, the place is over-camped by 3 people, all on Bard, who can insta-claim everything...
Several things need to happen:
- If certain ingredients can only be found as mob drops, then the mobs that drop them need to be more plentiful. Either that, or nerf BRD's somehow, since they're OP at claiming low-level mobs.
- All mobs need to drop shards/crystals again
- Item yields when cooking meals need to be increased
- Food effects should not fade upon death
- Foods with high stat requirements should have appropriate level requirements so that players can easily identify what they should be using
- Bring back foods that boost stats such as STR, DEX, attack power, etc.
- If foods MUST require clusters to make, then they should have more powerful effects (for example, a Lv50 food that gives +5 to all stats)
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