The problem I'm seeing in my FC is we have two groups running Coil and a third group that are ready to run it but are lacking in members due to them being tied in to the other groups. Even if we ran on different days with different people in each group it would mess up the progression for certain people.

Am I missing some simple way around this so everyone can play? it just seems overly hard to arrange due to people not being able to go back and help with previous turns or turns being skipped if someone joined a leader with further progression.