


			
			
				Yeah exactly. It reminds me of the stamina system from 1.0. >.<
Also good to see SE is still telling us to basically "Deal with it" yet again, so much to listening to player feedback. I'll just give up on hoping someday we will have NM...; ;
Too bad they didn't fuse XI's depth with WoW's accessibility. They would've had a true monster on their hands.
1.) Yes, because they've removed almost all depth outside of raiding.So you think WoW subscription decline was entirely due to how they handled their end-game progression gear. Your narrative is misleading. It has more to do with market saturation and, I don't know, WoW being an almost 10 year old game.
2.) Market saturation? From who? Name three serious P2P contenders in the MMO landscape that would be diluting 2 million people annually from WoW.
3.) a.) Blizzard practically reinvents the game every expansion. Today's WoW has almost nothing in common with vanilla WoW.
b.) WoW is brand new in many territories.
This "mechanism" has been tried and found wanting. Several times. Give it up already. This is an MMO. People don't need to "catch up".The reduction in costs of gear isn't arbitrary. It's just a catch-up mechanism for people who start late.
Last edited by Sidious; 10-22-2013 at 08:16 AM.



			
			
				This is, in fact, still the start of A Realm Reborn. However.
The fact that this game was recreated in the time that it did, should not be downplayed. You are playing an entirely new game, which is still within it's first financial quarter IE- it's just starting. It was a year before Zilart came out, and even that seemed sparse to the FFXI initial endgame players.
We are -not- playing an "entirely new game". An entirely new game wouldn't use many of the same resources, mechanics for several fights (the Ifrit fight, for example), etc.This is, in fact, still the start of A Realm Reborn. However.
The fact that this game was recreated in the time that it did, should not be downplayed. You are playing an entirely new game, which is still within it's first financial quarter IE- it's just starting. It was a year before Zilart came out, and even that seemed sparse to the FFXI initial endgame players.
FFXIV was released in 2010. That is the fact that should not be downplayed when considering ARR's vices and virtues.
I think you very clearly missed the point in question.Abyssea along with adoulin. Your point is non existant.
Last edited by Sidious; 10-22-2013 at 08:32 AM.



			
			
				This displays your lack of understanding of the circumstances, or coding.We are -not- playing an "entirely new game". An entirely new game wouldn't use many of the same resources, mechanics for several fights (the Ifrit fight, for example), etc.
FFXIV was released in 2010. That is the fact that should not be downplayed when considering ARR's vices and virtues.
The resources you are referring to are moot fillers compared to what was reconstructed, from the ground up. Even the mechanics of the Primal Fights, which you try to use an example, had to be reconstructed from scratch, even though the land and modeling textures, did not.
Even the mathematical equations for determining damage has been fundamentally reworked, the fact that many aspects of specific fights (which are a striking minority of the game's content) are similar are actually an increase in workload, not a decrease. It is the quintessential difference between replication, and duplication, you falsely assume the latter - much to the discredit of your argument.
Using pre-established model presets saved them time in the graphical department, which is fortunate considering the depth of reconstruction other, larger projects, such as the map, likely costed them in development time.
The fact that this game continues off of a pre-existing lore is irrelevant compared to the amount of work done in the time-frame taken. The fact that you attempt to discredit this fact based off of comparatively trivial shortcuts taken in comparison to the new content created and the pre-existing content that had to be faithfully recreated displays your lack of understanding of the circumstances you complain under.
This is a new game. No less of a new game than one Castlevania to another, reused graphical assets or not.
That's your opinion. However, to others including myself feel this game is new ( That's my opinion). ( Arguing about this won't chance either persons thoughts). They had to "REMAKE" this whole game. Some things just couldn't make it in the game before launch day.
Remake means in this situation, turning something that was not so good and try to make it better. They redid practically the whole game ( using the same resources sure). To me it just feels new.
PS: When something drastically changes (for better or worse), even when it's old, kinda makes it new. Another words "Changing the formula".
HAHA!!!! So funny yet so true on these forums! HAHA!!! Capt. Hook is even laughing in that scene XD!
Last edited by Starlord; 10-22-2013 at 09:57 AM.
It's not a matter of opinion.
http://www.amazon.com/Final-Fantasy-...al+fantasy+xiv
FFXIV was released in September of 2010. ARR is called 2.0 only because 1.0 came before it. Get it?
So you're saying that ARR is a completely brand new game, aside from the multitude of areas that are inconvenient to your point?This displays your lack of understanding of the circumstances, or coding.
The resources you are referring to are moot fillers compared to what was reconstructed, from the ground up. Even the mechanics of the Primal Fights, which you try to use an example, had to be reconstructed from scratch, even though the land and modeling textures, did not.
Even the mathematical equations for determining damage has been fundamentally reworked, the fact that many aspects of specific fights (which are a striking minority of the game's content) are similar are actually an increase in workload, not a decrease. It is the quintessential difference between replication, and duplication, you falsely assume the latter - much to the discredit of your argument.
Using pre-established model presets saved them time in the graphical department, which is fortunate considering the depth of reconstruction other, larger projects, such as the map, likely costed them in development time.
The fact that this game continues off of a pre-existing lore is irrelevant compared to the amount of work done in the time-frame taken. The fact that you attempt to discredit this fact based off of comparatively trivial shortcuts taken in comparison to the new content created and the pre-existing content that had to be faithfully recreated displays your lack of understanding of the circumstances you complain under.
This is a new game. No less of a new game than one Castlevania to another, reused graphical assets or not.
k.
Anyone who thinks that ARR was made from scratch is completely and hopelessly deluded. Period, the end.
Last edited by Sidious; 10-22-2013 at 01:29 PM.
| 
            
               | 
          ![]()  | 
          ![]()  | 
          ![]()  | 
        
| 
            
               | 
          
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
			
  Reply With Quote
			
			
			


