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  1. #1
    Player
    Babydoll's Avatar
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    Oct 2011
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    Gridania
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    1,998
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    Cesil Rapture
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    Sargatanas
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    Arcanist Lv 90
    Quote Originally Posted by Sidious View Post
    There shouldn't be a cap at all.

    Why am I being told how much I can accomplish in P2P MMO?
    Yeah exactly. It reminds me of the stamina system from 1.0. >.<

    Also good to see SE is still telling us to basically "Deal with it" yet again, so much to listening to player feedback. I'll just give up on hoping someday we will have NM...; ;
    (16)

  2. #2
    Player Sidious's Avatar
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    Jan 2012
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    Character
    Hexxus Lis
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Babydoll View Post
    Yeah exactly. It reminds me of the stamina system from 1.0. >.<

    Also good to see SE is still telling us to basically "Deal with it" yet again, so much to listening to player feedback. I'll just give up on hoping someday we will have NM...; ;
    Too bad they didn't fuse XI's depth with WoW's accessibility. They would've had a true monster on their hands.

    So you think WoW subscription decline was entirely due to how they handled their end-game progression gear. Your narrative is misleading. It has more to do with market saturation and, I don't know, WoW being an almost 10 year old game.
    1.) Yes, because they've removed almost all depth outside of raiding.
    2.) Market saturation? From who? Name three serious P2P contenders in the MMO landscape that would be diluting 2 million people annually from WoW.
    3.) a.) Blizzard practically reinvents the game every expansion. Today's WoW has almost nothing in common with vanilla WoW.
    b.) WoW is brand new in many territories.

    The reduction in costs of gear isn't arbitrary. It's just a catch-up mechanism for people who start late.
    This "mechanism" has been tried and found wanting. Several times. Give it up already. This is an MMO. People don't need to "catch up".
    (3)
    Last edited by Sidious; 10-22-2013 at 08:16 AM.

  3. #3
    Player Raiz_Cineris's Avatar
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    Aug 2013
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    Character
    Raiz Cineris
    World
    Hyperion
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    Conjurer Lv 50
    Quote Originally Posted by Sidious View Post
    Too bad they didn't fuse XI's depth with WoW's accessibility. They would've had a true monster on their hands.
    At its start. Xis depth was non existant. The base facts ppl argue on this is blinded by the mass leveling time sink
    (1)

  4. #4
    Player Sidious's Avatar
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    Hexxus Lis
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Raiz_Cineris View Post
    At its start. Xis depth was non existant. The base facts ppl argue on this is blinded by the mass leveling time sink
    This isn't the start of XIV, so my point still stands.
    (2)

  5. #5
    Player
    Hyrist's Avatar
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    Oct 2011
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    Next to a dead Snurble.
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    Character
    Lin Celistine
    World
    Goblin
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    Dragoon Lv 90
    Quote Originally Posted by Sidious View Post
    This isn't the start of XIV, so my point still stands.
    This is, in fact, still the start of A Realm Reborn. However.

    The fact that this game was recreated in the time that it did, should not be downplayed. You are playing an entirely new game, which is still within it's first financial quarter IE- it's just starting. It was a year before Zilart came out, and even that seemed sparse to the FFXI initial endgame players.
    (3)

  6. #6
    Player Sidious's Avatar
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    Hexxus Lis
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Hyrist View Post
    This is, in fact, still the start of A Realm Reborn. However.

    The fact that this game was recreated in the time that it did, should not be downplayed. You are playing an entirely new game, which is still within it's first financial quarter IE- it's just starting. It was a year before Zilart came out, and even that seemed sparse to the FFXI initial endgame players.
    We are -not- playing an "entirely new game". An entirely new game wouldn't use many of the same resources, mechanics for several fights (the Ifrit fight, for example), etc.

    FFXIV was released in 2010. That is the fact that should not be downplayed when considering ARR's vices and virtues.

    Abyssea along with adoulin. Your point is non existant.
    I think you very clearly missed the point in question.
    (2)
    Last edited by Sidious; 10-22-2013 at 08:32 AM.

  7. #7
    Player
    Hyrist's Avatar
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    Lin Celistine
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    Goblin
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    Dragoon Lv 90
    Quote Originally Posted by Sidious View Post
    We are -not- playing an "entirely new game". An entirely new game wouldn't use many of the same resources, mechanics for several fights (the Ifrit fight, for example), etc.

    FFXIV was released in 2010. That is the fact that should not be downplayed when considering ARR's vices and virtues.
    This displays your lack of understanding of the circumstances, or coding.

    The resources you are referring to are moot fillers compared to what was reconstructed, from the ground up. Even the mechanics of the Primal Fights, which you try to use an example, had to be reconstructed from scratch, even though the land and modeling textures, did not.

    Even the mathematical equations for determining damage has been fundamentally reworked, the fact that many aspects of specific fights (which are a striking minority of the game's content) are similar are actually an increase in workload, not a decrease. It is the quintessential difference between replication, and duplication, you falsely assume the latter - much to the discredit of your argument.

    Using pre-established model presets saved them time in the graphical department, which is fortunate considering the depth of reconstruction other, larger projects, such as the map, likely costed them in development time.

    The fact that this game continues off of a pre-existing lore is irrelevant compared to the amount of work done in the time-frame taken. The fact that you attempt to discredit this fact based off of comparatively trivial shortcuts taken in comparison to the new content created and the pre-existing content that had to be faithfully recreated displays your lack of understanding of the circumstances you complain under.

    This is a new game. No less of a new game than one Castlevania to another, reused graphical assets or not.
    (9)

  8. #8
    Player Raiz_Cineris's Avatar
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    Aug 2013
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    Raiz Cineris
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    Hyperion
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    Conjurer Lv 50
    Quote Originally Posted by Sidious View Post
    This isn't the start of XIV, so my point still stands.
    Abyssea along with adoulin. Your point is non existant.

    perhaps your point would remain if xi hadnt jumped on the "no noob gamer" left behind act.
    (1)

  9. #9
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
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    Luna Sushima
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    Siren
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    Samurai Lv 91
    Quote Originally Posted by Sidious View Post
    This isn't the start of XIV, so my point still stands.
    That's your opinion. However, to others including myself feel this game is new ( That's my opinion). ( Arguing about this won't chance either persons thoughts). They had to "REMAKE" this whole game. Some things just couldn't make it in the game before launch day.

    Remake means in this situation, turning something that was not so good and try to make it better. They redid practically the whole game ( using the same resources sure). To me it just feels new.

    PS: When something drastically changes (for better or worse), even when it's old, kinda makes it new. Another words "Changing the formula".

    Quote Originally Posted by Swishytail View Post
    HAHA!!!! So funny yet so true on these forums! HAHA!!! Capt. Hook is even laughing in that scene XD!
    (2)
    Last edited by Starlord; 10-22-2013 at 09:57 AM.

  10. #10
    Player Sidious's Avatar
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    Jan 2012
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    238
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    Hexxus Lis
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Starlord View Post
    That's your opinion. However, to others including myself feel this game is new ( That's my opinion).
    It's not a matter of opinion.

    http://www.amazon.com/Final-Fantasy-...al+fantasy+xiv

    FFXIV was released in September of 2010. ARR is called 2.0 only because 1.0 came before it. Get it?

    This displays your lack of understanding of the circumstances, or coding.

    The resources you are referring to are moot fillers compared to what was reconstructed, from the ground up. Even the mechanics of the Primal Fights, which you try to use an example, had to be reconstructed from scratch, even though the land and modeling textures, did not.

    Even the mathematical equations for determining damage has been fundamentally reworked, the fact that many aspects of specific fights (which are a striking minority of the game's content) are similar are actually an increase in workload, not a decrease. It is the quintessential difference between replication, and duplication, you falsely assume the latter - much to the discredit of your argument.

    Using pre-established model presets saved them time in the graphical department, which is fortunate considering the depth of reconstruction other, larger projects, such as the map, likely costed them in development time.

    The fact that this game continues off of a pre-existing lore is irrelevant compared to the amount of work done in the time-frame taken. The fact that you attempt to discredit this fact based off of comparatively trivial shortcuts taken in comparison to the new content created and the pre-existing content that had to be faithfully recreated displays your lack of understanding of the circumstances you complain under.

    This is a new game. No less of a new game than one Castlevania to another, reused graphical assets or not.
    So you're saying that ARR is a completely brand new game, aside from the multitude of areas that are inconvenient to your point?

    k.

    Anyone who thinks that ARR was made from scratch is completely and hopelessly deluded. Period, the end.
    (2)
    Last edited by Sidious; 10-22-2013 at 01:29 PM.

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