Page 9 of 53 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 521
  1. #81
    Quote Originally Posted by Eldaena View Post
    A few ideas I had about the system:
    1. That's not the cause of stability issues. (Take for instance FFXI - It can handle up to 770 people in one zone, which it then starts having issues with scripts that constantly refresh e.g Search, but the zone itself is pretty stable.) A lot of XIV's server issues is just poor optimization. They also said they removed the fix that were supposed to fix the MW stability problems, so when that's reimplemented, it should be stable.

    2. This would require changing the zones itself, which is something that would likely happen with an overall map redesign. So I don't see this happening before other fixes.

    3. XI does this to an extent with the bazaar system so it's another instance of them not taking the basics and working up from them ><

    4. Since the system is in place for this I could see this happening, however they would have to instance the retainer in order to call it for many people, which means more issues than it would fix.
    (0)

  2. #82
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    -I want the mob to come to me and suicide and give me sp/exp.
    -I want synthesis to be 1 button synths.
    -I want unlimited Anima.
    -I want Fafnir Mount.
    -I want Unlimited Jump.
    -I want Perma movement speed.
    -I want this game to be easy as possible so a 12 yr old kid could be my Linkshell leader.

    Market Wards are fine. Its something new,let them fix it first before we remove it.
    (4)
    Goodbye, Final Fantasy...

  3. #83
    Player
    Join Date
    May 2011
    Posts
    519
    Quote Originally Posted by SuzakuCMX View Post
    No, in other words the main game doesn't crash even if the wards do.

    Don't put in words that aren't there just to bash the company :/
    So you're saying they can easily sacrifice the wards crashing due to crappy servers while preserving the main game which has slightly less crappy servers.

    Just bring in better servers for the main game and then BRING IT TO THE STREETS.
    (0)

  4. #84
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Vesperia View Post
    So you're saying they can easily sacrifice the wards crashing due to crappy servers while preserving the main game which has slightly less crappy servers.

    Just bring in better servers for the main game and then BRING IT TO THE STREETS.
    The wards aren't crashing due to crappy servers, the wards are crashing because of the extreme amount of overhead involved in trying to perform the simple task of trading items.

    A "server" as you know it in MMO terms is actually a collection of several different machines, each tasked to handle a certain part of the game. I'm not 100% familiar with how SE operates, but you have a machine that hosts the Gridania/Black Shroud area, one for Limsa Lominsa/La Noscea, etc. A while ago there was a patch aimed at relieving lag by adding more machines per zone, and it caused some ruckus because transitioning between one machine and the other was not very smooth.

    And then there's a machine that hosts the market wards. Because of the extreme amount of overhead involved in performing the simple task of trading items, these servers are constantly going down or being unresponsive. The servers handling the transactions between players is not a challenge in any sense, but what takes up a lot of processing power and storage is having to store texture details, graphic details, and other information for ALL of the retainers and players, and then they have to process this information and pass all of it to your computer so that your client can recreate the zones. All of this in addition to providing transaction services. I don't know if they only have a single server handling the market wards per game world, but it's pretty obvious that they're under a lot of strain even with the small amount of people that are playing.

    For every other MMO, the auction house server only does the transactions, which is why they're so stable.
    (1)

  5. #85
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Evangela View Post
    be careful

    oldschool players will whining about they don't want any new features and they love market wards so much!
    Actually, the AH is a system we all know and love in FFXI. Market Wards is a new thing that many of us are skeptical about. So in your case, most of us are the opposite of what you are telling to watch out for. :P
    (1)

  6. #86
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Quisi View Post
    People in favor of wards probably would like the game to asks us every time we use an ability: Are you sure you want to use it? yes no. After all 1 more step to do something isn't a big deal, right?
    This is incorrect. I like the Wards. I do not like being babied.
    (0)

  7. #87
    Player
    Join Date
    May 2011
    Posts
    519
    wards are stupid, they are not a real market system, might as well have an Auction house and also a REAL market sytem (non instanced market wards please)
    (0)

  8. #88
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Rest assured that the team is in the process on stabilizing and improving the current retainer system. Something that I want everyone to keep in mind is that even if we simply changed the current system over to an auction house, that doesn’t mean it would solve all of our problems overnight. There are more things that would still need to be adjusted if that were to happen. As such we aren't currently planning on switching over to an auction house system as of yet.
    (41)

  9. #89
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Bayohne View Post
    Rest assured that the team is in the process on stabilizing and improving the current retainer system. Something that I want everyone to keep in mind is that even if we simply changed the current system over to an auction house, that doesn’t mean it would solve all of our problems overnight. There are more things that would still need to be adjusted if that were to happen. As such we aren't currently planning on switching over to an auction house system as of yet.
    i understand what your saying
    but i bet a ton of others here wont
    expect some raging over this

  10. #90
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Bayohne View Post
    As such we aren't currently planning on switching over to an auction house system as of yet.
    Quote Originally Posted by TheVedis View Post
    expect some raging over this
    Indeed. Please take no offense, sir. My fellow players are passionate about their game, and what they believe to be right and fair and just. I ask in advance that you forgive their rudeness as it becomes appropriate to do so.

    Thank you for the information.
    (0)

Page 9 of 53 FirstFirst ... 7 8 9 10 11 19 ... LastLast