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  1. #1
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    costs will be lowered / older gear easier to obtain over time.
    What's the point of playing if they're just going to do things arbitrarily like that?
    (2)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sidious View Post
    What's the point of playing if they're just going to do things arbitrarily like that?
    What is the point of playing? I mean, you could choose to wait till they make it easier to get...or you can work toward a goal in an MMO while it's offered to you?

    This is the type of MMO people clamored for in 1.0, I certainly didn't but this whole "nerfing old content as you make new content" is the way MMOs are now - people said the way SE did it for XI by keeping all content viable for numerous years was "bad design."
    (2)

  3. #3
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tupsi View Post
    this whole "nerfing old content as you make new content" is the way MMOs are now
    And how is that working out for them? Post-WotLK WoW, the paragon of this paradigm, hasn't posted a single net-positive quarter for subscriber growth or retention as a percentage of new gains in years. In fact they've posted nothing but catastrophic losses every quarter since Cataclysm was released. MoP lost ~2 million people in under a year. It can get away with that because it built such a monstrous and loyal subscriber base in earlier years, but games like FFXIV do not have that luxury. This is happening even though Blizzard is releasing the game in new territories such as Brazil. Heck, at one point they were giving Diablo 3 away to people if they agreed to subscribe to WoW-- and they still posted a net-lost in subscribers!

    SE needs to build an immersive MMO world in which content is built upon, not made to be disposed by the next patch. Caps and arbitrary changes to it are a step in the wrong direction.
    (3)

  4. #4
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Sidious View Post
    SE needs to build an immersive MMO world in which content is built upon, not made to be disposed by the next patch.
    Some folks (like in the quote) really don't bother to pay attention to reality.

    Tell me, do you recall the 3 main dungeon instances being implemented in 2.1?

    2 of them undermine your argument.
    (0)

  5. #5
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Sidious View Post
    Snip
    So you think WoW subscription decline was entirely due to how they handled their end-game progression gear. Your narrative is misleading. It has more to do with market saturation and, I don't know, WoW being an almost 10 year old game.

    Nothing is disposed of in this version of the model either. There is still progression at the end game level through gearing. You'll need the old gear to get the new, it's just easier to get now.
    Crystal Tower is not even a tier higher, in fact. The new patch is releasing a raid that's a tier lower than Coil, how is that not building?
    The reduction in costs of gear isn't arbitrary. It's just a catch-up mechanism for people who start late.

    Square is already catering to people, and they've voiced how they will do it. It's just not in the same time frame they're prepared to wait.
    (3)

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