What is the point of playing? I mean, you could choose to wait till they make it easier to get...or you can work toward a goal in an MMO while it's offered to you?
This is the type of MMO people clamored for in 1.0, I certainly didn't but this whole "nerfing old content as you make new content" is the way MMOs are now - people said the way SE did it for XI by keeping all content viable for numerous years was "bad design."
And how is that working out for them? Post-WotLK WoW, the paragon of this paradigm, hasn't posted a single net-positive quarter for subscriber growth or retention as a percentage of new gains in years. In fact they've posted nothing but catastrophic losses every quarter since Cataclysm was released. MoP lost ~2 million people in under a year. It can get away with that because it built such a monstrous and loyal subscriber base in earlier years, but games like FFXIV do not have that luxury. This is happening even though Blizzard is releasing the game in new territories such as Brazil. Heck, at one point they were giving Diablo 3 away to people if they agreed to subscribe to WoW-- and they still posted a net-lost in subscribers!
SE needs to build an immersive MMO world in which content is built upon, not made to be disposed by the next patch. Caps and arbitrary changes to it are a step in the wrong direction.



Some folks (like in the quote) really don't bother to pay attention to reality.
Tell me, do you recall the 3 main dungeon instances being implemented in 2.1?
2 of them undermine your argument.



So you think WoW subscription decline was entirely due to how they handled their end-game progression gear. Your narrative is misleading. It has more to do with market saturation and, I don't know, WoW being an almost 10 year old game.
Nothing is disposed of in this version of the model either. There is still progression at the end game level through gearing. You'll need the old gear to get the new, it's just easier to get now.
Crystal Tower is not even a tier higher, in fact. The new patch is releasing a raid that's a tier lower than Coil, how is that not building?
The reduction in costs of gear isn't arbitrary. It's just a catch-up mechanism for people who start late.
Square is already catering to people, and they've voiced how they will do it. It's just not in the same time frame they're prepared to wait.
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