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  1. #31
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I honestly think that they should divide everyones gill and the cost of most things by 10 as I'm not a fan of this big number economy we have right now.
    (1)

  2. #32
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    No amount of gil sinks is going to keep up with the current inflow of gil without the gil sinks being crazy and making the game suck for newer players. You need to look at it the other way too. There's too much gil flowing into the economy. Leves and NPCed items are the main sources.

    They should get rid of gil rewards on most * leves and make them rewarding in another way. Reward the leves with items which have value and can be sold to players if someone does want gil. Shards and crystals would make perfect rewards. Everyone is always complaining about the price of them anyway.

    * Keep gil rewards for leves of ranks 1, 10 and 20 so that new players can still earn some starter gil. However since they'll want shards and crystals too make the reward random between the two.

    So I've just taken about 200 million extra gil per day out of the economy with a simple change.

    Next, get rid of the huge inflow of cash from NPCed items. Cut everything given for items by 2/3s.

    There goes tens of millions more new gil from entering the economy each day.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  3. #33
    Player
    Eight's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    391
    Character
    Eight Corova
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 63
    I agree with alot of the suggestions above.Triple Triad though would be amazing it would be another thing to do and well it's alot of fun also rare cards would make a nice prize for taking down tough enemies.I mean we have already seen this appear in other FF games so a foundation is laid for the game.Another reason I think this would be welcomed is it adds a new social aspect to the game.Most MMO games focus on grinding and sometimes a break from thatis needed. I also know alot of people like to jump on just to be social so having something like this where you could play a fun mini game and chat would be awesome.

    I'd throw in the possibility of being able to buy more anima say 10,000 gil for 20 anima for a couple of extra teleports.This would save players from having to use alts which is kind of a hassle right now.I also agree with the repair npc stuff why pay a large sum of money to not have your gear completely fixed it simply isn't worth it.
    (0)

  4. #34
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    Mar 2011
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    1,651
    If you'll notice, everything is deflating in value, not inflating.
    That means either people are storing up gil and playing some futures market where it'll be of more use, that includes RMT and real players.

    At this point, it's too late to make gil a potent currency in the game. It's best left like it is--for trifles. Shards. Petty gear. Common items. They should never implement any system where the riches go to the rich. It's just way too broken now to ever allow.

    I have 15 million gil without even trying. If this were FFXI, and SE released chroma ore to upgrade gear to gear that is actually good and actually matters...it'd be 3 million gil an ore.

    Gil sinks won't touch that amount of gil excess. What it would just do is bleed everyone dry but those with the 95th percentile of gil, IE make the rich richer and the poor poorer.
    (0)

  5. #35
    Player
    Teknoman's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Honestly, i'd like any kind of gil sink...as long as they dont change the frequency you can earn gil in XIV. At the moment its pretty close to a standard FF in that respect, so thats one thing I hope they dont change.

    But as far as more things to spend it on? Yes please.
    (1)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  6. #36
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    The economy will be messed up whether they add gil sinks or not but adding them is the first step to fixing the problem. If you only have 10 million or less now you're pretty much on the poverty line. Any worthwhile gear that is added will be starting at prices of 30 million minimum. I could throw that kind of gil at something and barely notice it gone. So could many people and it's going to cause massive inflation of any rare items once they're added. The only rare items we have now are +3s of end-game gear. Unless you're playing the gil game you'll be out of luck when it comes to the best of the best gear.

    People get rich through being mostly sellers. People stay poor through being mostly buyers. It's a player mindset and the only way the distribution of gil will be evened out is if buyers start selling more and sellers start buying more. The buyers probably don't craft much so give them NMs to hunt for drops they can sell to people like me who hate solo NM camping. The rich are getting richer and the poor getting poorer because there's nothing for the rich to buy and the poor are too lazy/have nothing to sell.

    Gil sinks will just lower the overall amount of gil on the server, which is good because rich people will reach a point where they have more money going out than coming in while the poor people will have roughly the same going in and out.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  7. #37
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Xenor View Post
    No amount of gil sinks is going to keep up with the current inflow of gil without the gil sinks being crazy and making the game suck for newer players.
    I don't see how most of the things I listed would in any way impact new players. It's mostly optional content. The situation for the new players would be the same as the situation for us right now.

    Once you accumulate more gil, you can participate in the side content at your own leisure.
    (0)

  8. #38
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    Join Date
    Mar 2011
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    1,651
    Quote Originally Posted by Xenor View Post
    The economy will be messed up whether they add gil sinks or not but adding them is the first step to fixing the problem. If you only have 10 million or less now you're pretty much on the poverty line. Any worthwhile gear that is added will be starting at prices of 30 million minimum. I could throw that kind of gil at something and barely notice it gone. So could many people and it's going to cause massive inflation of any rare items once they're added. The only rare items we have now are +3s of end-game gear. Unless you're playing the gil game you'll be out of luck when it comes to the best of the best gear.

    People get rich through being mostly sellers. People stay poor through being mostly buyers. It's a player mindset and the only way the distribution of gil will be evened out is if buyers start selling more and sellers start buying more. The buyers probably don't craft much so give them NMs to hunt for drops they can sell to people like me who hate solo NM camping. The rich are getting richer and the poor getting poorer because there's nothing for the rich to buy and the poor are too lazy/have nothing to sell.

    Gil sinks will just lower the overall amount of gil on the server, which is good because rich people will reach a point where they have more money going out than coming in while the poor people will have roughly the same going in and out.
    People in that mindset have already destroyed any utility that gil could ever have in this game. Better go just leave gil as relatively worthless and never make it a character-defining element at all.

    That is, you may have 200 million gil...and who cares. Is that going to screw crafters? Man, crafters were screwed the minute the townie crafters could do nothing but sit on their rears and be fed materials to level. Crafters don't deserve millions, and the crafters with millions don't deserve to functionally have millions.

    The whole system is a crock. In FFXI, gil got you a little bit of fame and a little bit of power in the early years. The mistake years. But at the end, gil didn't amount to a hill of beans unless you were in the running for a relic.

    And what is a relic? A miserable pile of secrets.

    Gil as a means to achieve power in a MMO is an archaic element. I know a lot of hustlin' ballers have gone about scrounging all they can for the last 6 months, but really. Gil should never really matter in this game.
    (1)
    Last edited by Peregrine; 05-23-2011 at 01:34 PM.

  9. #39
    Player
    Darkshade's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    349
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 70
    I like most of the ideas the OP posted and am showing my approval by bumping this thread. Here's hoping someone official looks at the OP.

    Also make something crazy for those folks who have been crafting 24/7 and have 13 trillion gil. Like they get to buy a physical building, maybe for a company, and then move on.
    (0)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  10. #40
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    Quote Originally Posted by Darkshade View Post
    Also make something crazy for those folks who have been crafting 24/7 and have 13 trillion gil. Like they get to buy a physical building, maybe for a company, and then move on.
    For every legitimate player that needs shown the money, two just like them need to be shown the door. A great sum of those players are botters who are jockeying for market value when the level cap is raised. You can't really pay them what they're expecting to be paid. Their expectation that they're about to be paid hansomely is the very reason they're acting like that.

    Not that they deserve it. I mean anyone can turn on their crafting bot at night and wake up with 4 hours of crafting grind done.

    The real solution is to continue in the FFXI tradition and marginalize the utility of gil as a means of achieving status and power in this MMO. Just as the game environment has shifted to smaller teams of friends, the economic environment should shift away from the relevance of being the richest person on the server.

    That singlehandedly kills RMT and terrible economic outcomes rampant in MMOs. I'm fine being the shell's blacksmith and goldsmith. I don't need millions and power and status to keep crafting.
    (1)
    Last edited by Peregrine; 05-23-2011 at 02:18 PM.

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