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  1. #21
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    Oh and for NPC Vedors, yes I want to see more of them but I also want to see travelling vendors walking along the roads out in the field to help give a bit more life to the game.

    They could maybe make them so they got attacked by bandits or beastmen sometimes and you could go and help them out, maybe if you got there after the attack you could go and retrieve their stolen merchandise from the bandit/beastmen camp as a little quest too.
    That sounds pretty cool. It would go well with my "randomized quests scattered around the land" thread, like what Diablo III is going to have.

    http://forum.square-enix.com/ffxiv/t...Dynamic-Erozea
    (0)

  2. #22
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    A better method to determine cost would be to have (item level x damage percentage = cost), this way you are only paying for what is damaged.

    Agree that NPC's should repair to 100% and accessories should be included.
    Hmm, yeah that might work out better. I was hoping to not have prices be so disparate, but it might not matter in the end.
    (0)

  3. #23
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    On the note of NPC vendors, I would like to see SE add a system that allows NPC's to resell items which players have sold to them.

    NPC would resell the item for more than the players sells them, creating a gil sink.
    (1)

  4. #24
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    A greater diversity of NPC buy-able gear would be good too, and shops should be more organized. Past FF games typically had easily recognizable weapon, armor and item shops in every town.
    (1)

  5. #25
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Jinko View Post
    On the note of NPC vendors, I would like to see SE add a system that allows NPC's to resell items which players have sold to them.

    NPC would resell the item for more than the players sells them, creating a gil sink.
    Yeah that could be good, I NPC everything pretty much but I know a lot of what I NPC is craft mats that someone could use but I'll be damned if they are going to take up space on my retainer ^^.
    (0)

  6. #26
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah - Wutai
    Posts
    518
    We don't need this many gil sinks but they are good ideas.
    (2)

  7. #27
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I like some but I dont get how Tax is much of a sink, because it only occurs when you are earning gil so you're always going to be making something on top of the loss, whereas paying for a mount or repair is a 100% loss.

    50% Tax would not be a gil sink, it would just mean people have to work twice as hard or half as much gil would be standard.
    (1)

  8. #28
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Guildleve gil rewards should not be so lavish. I know at the beginning of the game it was even more dramatic, like 70k per leve reward. They toned it down a bit but I still get 30k for each leve that is in a horn and the hand faction group. That would help some, instead of a money sink just stop it at a popular source.
    (1)

  9. #29
    Player
    Dimo's Avatar
    Join Date
    Mar 2011
    Posts
    67
    Character
    Denji Venrir
    World
    Behemoth
    Main Class
    Lancer Lv 50
    good ideas. More ways to spend gil/activities are always good. A gold saucer like place along with triple triad would make me very happy, not to mention it would be a hugeee time sink, which i dig.
    (0)

  10. #30
    Player
    Leeloo's Avatar
    Join Date
    May 2011
    Posts
    307
    Character
    Zirnuwil Wyznlorhsyn
    World
    Ultros
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Moth View Post
    Guildleve gil rewards should not be so lavish. I know at the beginning of the game it was even more dramatic, like 70k per leve reward. They toned it down a bit but I still get 30k for each leve that is in a horn and the hand faction group. That would help some, instead of a money sink just stop it at a popular source.
    Not very fair to any incoming players who need to build up gil to afford what the already rich players sell stuff for.
    (2)

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