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  1. #1
    Player
    Gamemako's Avatar
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    Elysia Mazda
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    Coeurl
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    Armorer Lv 50
    Quote Originally Posted by Lord_Zlatan View Post
    Since weapons = class change in the game, it will be very difficult to make new classes/jobs off of only the pre-existing ones.
    Weapons are actually classified as [class type]'s Arm (e.g. a battleaxe is a Two-Handed Marauder's Arm_. Jobs will never changes weapons from the class; you would have to redo animations from the class. There's also nothing technically keeping them from duplicating weapon categories and just reclassifying them; however, I would expect a change of style in the process.

    Quote Originally Posted by Arkista View Post
    DRK-Greatsword
    Dark Knight has used a greatsword in only one game in FF history, and that's FF11, where it was merely an alternative to scythe. Dark Knight absolutely should not use a greatsword. It would be much better to use the traditional equipment, sword and shield, or the class skillset best designed for a Dark Knight design, which is Marauder.

    Quote Originally Posted by Arkista View Post
    Berserker-Battleaxe
    Battleaxes already exist, and this thread is about new weapons.

    //EDIT:

    Also, most ostensibly missing from this thread is the Boomerang/Thrown weapon type which has been in at least a half-dozen titles.
    (0)
    Last edited by Gamemako; 10-22-2013 at 01:50 AM.

  2. #2
    Player
    Lord_Zlatan's Avatar
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    Zlatan Tarrant
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    Famfrit
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    Red Mage Lv 70
    Quote Originally Posted by Gamemako View Post
    Weapons are actually classified as [class type]'s Arm (e.g. a battleaxe is a Two-Handed Marauder's Arm_. Jobs will never changes weapons from the class; you would have to redo animations from the class. There's also nothing technically keeping them from duplicating weapon categories and just reclassifying them; however, I would expect a change of style in the process.
    Perhaps I worded myself wrong, but what I was getting at was this: to implement a full array of classes/jobs they are going to have to add new weapon types. GLA arms are dagger, short sword and long swords. They need to add more of these that don't belong to anything yet to make room for new classes.

    On Dark Knight. While I agree that the archetypal DRK uses Sword and Board or GAxe, within the FF MMO universe they have been using Great Swords. I wouldn't be that upset at the use of Great Swords. I would prefer to see a scythe though
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  3. #3
    Player
    Gamemako's Avatar
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    Elysia Mazda
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    Coeurl
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    Armorer Lv 50
    Quote Originally Posted by Lord_Zlatan View Post
    Perhaps I worded myself wrong, but what I was getting at was this: to implement a full array of classes/jobs they are going to have to add new weapon types. GLA arms are dagger, short sword and long swords. They need to add more of these that don't belong to anything yet to make room for new classes.
    What I'm saying is that there's really nothing stopping them from creating a "Knight Sword" category with huge overlap with GLA weapons. They probably won't for most classes, though. No reason to. It'll be 2020 before they run short on traditional FF weapon categories.

    Quote Originally Posted by Lord_Zlatan View Post
    While I agree that the archetypal DRK uses Sword and Board or GAxe, within the FF MMO universe they have been using Great Swords.
    There's only been one other FF MMO, which isn't much of a sample size, and the preferred weapon there was scythe rather than greatsword. There is a greatsword specialist in FF11; it's called a Rune Fencer and it's based on a Mystic Knight archetype. Copying FF11 isn't much of a plan to begin with, of course, especially when FF11 is supposed to be borrowed from the series at large, not the other way around.

    (In terms of axes, they're also a rare weapon -- WotL, D, 4WoL. I mainly bring up MRD in terms of Dark Knight is that they have excellent skillset synergy for a Dark Knight.)
    (1)

  4. #4
    Player
    Lord_Zlatan's Avatar
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    Zlatan Tarrant
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    Quote Originally Posted by Gamemako View Post
    It'll be 2020 before they run short on traditional FF weapon categories.



    There's only been one other FF MMO, which isn't much of a sample size, and the preferred weapon there was scythe rather than greatsword. There is a greatsword specialist in FF11; it's called a Rune Fencer and it's based on a Mystic Knight archetype. Copying FF11 isn't much of a plan to begin with, of course, especially when FF11 is supposed to be borrowed from the series at large, not the other way around.
    Aaah, I stopped playing by the time the Rune Fencer came out. Just read up about it and it could be cool to see that make a return in 14. I agree that I would rather see 14 copy from the series at large, and not from just 11. However, if something was done in 11 only i wouldn't be opposed to seeing it used in 14.
    (2)

  5. #5
    Player
    Arkista's Avatar
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    Arkista Valentine
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    Excalibur
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    Pugilist Lv 60
    Quote Originally Posted by Gamemako View Post
    Weapons are actually classified as [class type]'s Arm (e.g. a battleaxe is a Two-Handed Marauder's Arm_. Jobs will never changes weapons from the class; you would have to redo animations from the class. There's also nothing technically keeping them from duplicating weapon categories and just reclassifying them; however, I would expect a change of style in the process.



    Dark Knight has used a greatsword in only one game in FF history, and that's FF11, where it was merely an alternative to scythe. Dark Knight absolutely should not use a greatsword. It would be much better to use the traditional equipment, sword and shield, or the class skillset best designed for a Dark Knight design, which is Marauder.



    Battleaxes already exist, and this thread is about new weapons.

    //EDIT:

    Also, most ostensibly missing from this thread is the Boomerang/Thrown weapon type which has been in at least a half-dozen titles.
    1.) DRK used a GS before FFXI.
    2.) I can't think of a FF game before FFXI where a DRK used a Scythe.
    3.) Most every DRK since FFI has used a Sword.

    Battleaxe may already be in the game, But the OP posted it on the list.

    Quote Originally Posted by Synikal View Post
    Whip - Beastmaster > Bluemage*

    *if you have a monster bank where Beastmaster can store their pets you could have Bluemage be able to use the special attacks of the banked beast.
    I know Quistis from FFVIII used a Whip and was a BLU but I would rather keep a sword for BLU.
    (1)
    Last edited by Arkista; 10-22-2013 at 02:51 AM.