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  1. #1
    Player
    Zell's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Zell Drakk
    World
    Hyperion
    Main Class
    Gladiator Lv 75
    What about the fact that some encounters require constant movement. If you apply fracture before the movement, you're still doing damage/threat where you wouldn't be otherwise.

    Case in point, putting up fracture before Ifrit Jumps, or when garuda teleports. On titan it doesn't matter since you're stationary, but it could work just as well when Titan jumps as well.

    There are a lot of mobile fights where if Fracture isn't up, you're not getting any threat. I understand that for stationary fights you have better use of TP in the rotation, but if i know a boss is going to move where I won't be hitting it for 5-7 seconds.... then Fracture is probably the BEST thing you can do at that moment.
    (6)

  2. #2
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Zell View Post
    There are a lot of mobile fights where if Fracture isn't up, you're not getting any threat. I understand that for stationary fights you have better use of TP in the rotation, but if i know a boss is going to move where I won't be hitting it for 5-7 seconds.... then Fracture is probably the BEST thing you can do at that moment.
    This is fallacious thinking. Just because a DoT ticks when you arent attacking something doesnt mean it does more threat than hitting a high threat attack and then doing nothing.

    You really shouldn't use -threat- when talking about Fracture's use. It's a 300 potency attack that deals zero bonus enmity and has its potency spread over 30 seconds. Skull Sunder does 600 potency of threat if comboed, Butchers Block does 1400 potency worth of threat.

    Threat in this game does not Decay. If Ifrit is about to jump away, and you have a single global cooldown to do something before he leaps, in THAT situation, a fracture would be better than a Heavy Swing... but if you've already done a heavy swing, you should hit Sunder and Butchers. Sunder does 600 potency of threat if it hits comboed, all at once. Hitting a Sunder and then having ifrit run away for 10 seconds doesnt do -less- threat than hitting a Fracture and having it tick when he's away. The 600 potency of threat has already been done. It wont be lost.

    Fracture is only worth hitting when a boss jumps away if you don't care about threat and literally the ONLY move you can do otherwise is a Heavy Swing. THEN fracture is worth hitting for threat.
    (3)