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  1. #31
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by MachammondtheXXXII View Post
    I understood exactly what you said. You missed my original point. That being that melee can't do their maximum DPS while not engaged, while BRD can always do theirs. It's not about difficulty, its about doing anything effective.
    You do realize that when melee aren't in melee range they aren't meleeing, right?
    How in any way, does this pertain to: "They can't do their maximum DPS while not engaged, while BRD can always do theirs."

    You say that they're not meleeing if they're not in melee range, I retort with the fact that there are things they can do outside of melee range. I never spoke about efficiency.

    My original point pertained to the difficulty of the job, in reply to the Street fighter analogy.
    (0)

  2. #32
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Flionheart View Post
    You do realise that Melee DPS have things they can do outside of melee range, right? Let's not forget the abilities to close the distance after either.
    Um....I have absolutely nothing I can do outside of melee range as a monk. Don't spread misinformation. Gap closer, I do have. It's on a 1.5min cd. There are more aoe melee to dodge, but I don't think it's a big deal.

    Melee isn't harder just because they're in melee. The melee classes are harder because they have some more to dodge AND they have a combo systems that have to adapt when you move too much. It's compounded by positional requirements for abilities, since bosses usually turn to do their aoes.
    This isn't a complaint though. I don't care if range has an easier timer. But there is more involved than "dodge and continue rotation".

    EDIT:
    Quote Originally Posted by Flionheart View Post
    How in any way, does this pertain to: "They can't do their maximum DPS while not engaged, while BRD can always do theirs."

    You say that they're not meleeing if they're not in melee range, I retort with the fact that there are things they can do outside of melee range. I never spoke about efficiency.

    My original point pertained to the difficulty of the job, in reply to the Street fighter analogy.
    1) You're still wrong about monks having any range abilities (besides the gap closer) whatsoever.
    2) The analogy works (though it's obviously exaggerated) if only because melee classes have more involved in their rotations than range. Not just because they're in melee range.
    (6)
    Last edited by Allyrion; 10-21-2013 at 08:12 AM.

  3. #33
    Player
    Louro999's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Mehrea Heartless
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    You guys should chill down.
    They never said they were going to nerf the bard to the ground nor did they say they were going to change its playstyle.
    They said it was SLIGHTLY overpowered and then they will probably SLIGHTLY nerf it, nothing game changing or game breaking.

    Wait for the patch note before you start crying... It will probably won't change much to bard's playstyle.

    Imo what is OP on bard is not mobility but cross-skills. They have hawk eye and raging strike as archer already. Yet they get another +20% damage cross-skill.. Bard wasn't supposed to be a Burst class in the first place but it actually burst more than many other classes due to the additions of all those burst skills.
    (1)

  4. #34
    Player
    MachammondtheXXXII's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Belldonna Angelimuiex
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Flionheart View Post
    How in any way, does this pertain to: "They can't do their maximum DPS while not engaged, while BRD can always do theirs."

    You say that they're not meleeing if they're not in melee range, I retort with the fact that there are things they can do outside of melee range. I never spoke about efficiency.

    My original point pertained to the difficulty of the job, in reply to the Street fighter analogy.
    I get that. The point is when melee is not in melee range, the difficulty is zero, cause they aren't doing anything. When back in range, they are doing their jobs.

    Outside of melee a DRG can toss a spear, using up a lot of TP and not getting much damage in return.

    What ARE the things they should be doing outside of melee range?
    (0)

  5. #35
    Player
    NyssaElf's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Saryn Aide
    World
    Midgardsormr
    Main Class
    Archer Lv 60
    Quote Originally Posted by Louro999 View Post
    You guys should chill down.
    They never said they were going to nerf the bard to the ground nor did they say they were going to change its playstyle.
    They said it was SLIGHTLY overpowered and then they will probably SLIGHTLY nerf it, nothing game changing or game breaking.

    Wait for the patch note before you start crying... It will probably won't change much to bard's playstyle.

    Imo what is OP on bard is not mobility but cross-skills. They have hawk eye and raging strike as archer already. Yet they get another +20% damage cross-skill.. Bard wasn't supposed to be a Burst class in the first place but it actually burst more than many other classes due to the additions of all those burst skills.

    The only problem is "slightly" means a lot to them. They aren't going to take the damage down by 10 points, more like 200. Nerf is never a good word, cause there hasn't been an mmo to use the word nerf slightly

    I don't mind extra cool downs on hawks eye or raging strike, or they cancel each other out. But more then likely that will not happen. Maybe other mmos have jaded me and they might do a good job. I just wouldn't hold breath.
    (0)
    Last edited by NyssaElf; 10-21-2013 at 08:25 AM.

  6. #36
    Player

    Join Date
    Jul 2011
    Posts
    99
    In my opinion, SE just need to make BRD a full support class, instead of this hybrid crap and then give us a pure ranged DPS class (Musketeer please!).

    Lower BRD's damage, sure. But give it more support tools.
    Make it able to change ammo type (I know, ammo have been removed, but make it an self-buff). Each ammo type gives a different kind of debuff. Blind, slow, gravity, increased dot duration/dmg, lower defense, lower attack power and so on. TONS of options.
    Or maybe a self-buff, that lets bard recover MP per shot, so we can keep our songs up longer. And while they are at it, give us some more usefull songs. Again, there are tons of options.

    Sure, people might go "But other jobs can do theese debuffs too!". Well yes. But this way, the Support job can support with things, so the other DPS jobs dont have to and can focus 100% on DPS.

    Yeah, this is all my wishfull dreams.


    EDIT: Oh yeah, forgot this... SE could actually add cast time on certain abillities for BRD. Just look at SWTOR's Imperial Sniper. It have cast time on several of the abillities. Been a while since I last played it, so cant remember them all. But if they add cast times, then I think they actually need to buff the potency at the same time... aaah balancing classes is such an evil circle.
    (2)
    Last edited by Kanash; 10-21-2013 at 08:35 AM.

  7. #37
    Player
    Phai's Avatar
    Join Date
    Sep 2013
    Posts
    187
    Character
    Phai Mui
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kanash View Post
    In my opinion, SE just need to make BRD a full support class, instead of this hybrid crap and then give us a pure ranged DPS class (Musketeer please!).

    Lower BRD's damage, sure. But give it more support tools.
    Make it able to change ammo type (I know, ammo have been removed, but make it an self-buff). Each ammo type gives a different kind of debuff. Blind, slow, gravity, increased dot duration/dmg, lower defense, lower attack power and so on. TONS of options.
    Or maybe a self-buff, that lets bard recover MP per shot, so we can keep our songs up longer.
    But this way, the Support job can support with things, so the other DPS jobs dont have to and can focus 100% on DPS.
    Not trying to troll u or be rude in anyway, but where do u put Bard in the 4 man speedrunning content that has a way to big impact on the game atm, in 8 man or more content i see how ur wishes can work. But atm ur wishes will crush bard to useless. Or did i missunderstand ur post?
    (0)

  8. #38
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by Louro999 View Post
    You guys should chill down.

    [snip] Wait for the patch note before you start crying... [snip]
    Yep, Yoshi in yesterday's Q&A talked mostly housing (and since it is FC-only housing with no storage my attention quickly wandered), but he did say: 1) Bards would be 'slightly' nerfed, 2) melee classes would be buffed as their effective dps is currently less than ranged given the amount of time they need to spend dodging and repositioning, and 3) Warriors would get 7 types of buffs, but Yoshi only mentioned two of them (improved stun/interrupt and enhanced heals, without going into any detail on whether it is enhanced self heals or enhanced incoming heals or maybe both).

    That's about all we know currently.
    (1)

  9. #39
    Player

    Join Date
    Jul 2011
    Posts
    99
    Quote Originally Posted by Phai View Post
    Not trying to troll u or be rude in anyway, but where do u put Bard in the 4 man speedrunning content that has a way to big impact on the game atm, in 8 man or more content i see how ur wishes can work. But atm ur wishes will crush bard to useless. Or did i missunderstand ur post?
    Aaah the speedrun thing. Well, going by SE's mysterious mind, speedrunning content were never how they imagined things. But yes, right now that would make BRD pretty useless for speedrun groups.
    But I'm not thinking that SE should lower BRD's damage to nothing, for more support.
    Its a tricky one to balance ofcourse. I guess theres an option for stances. Not sure how well that would go with the community.

    Honestly thu, SE will find ways to limit speedruns. And the only reason people are doing them now, is due to the limited amount of dungeons people can farm for tokens.
    Eventually, this token farming will slow down. Once crystal tower comes out, people will probably go into that with AK gear, and just skip DL if possible.
    If the DF ilvl requirements are not too high ofcourse.
    (0)

  10. #40
    Player
    Phai's Avatar
    Join Date
    Sep 2013
    Posts
    187
    Character
    Phai Mui
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    They could consider making all dungeon's way harder, and the grp into 5 mans, that would open for support class and maybe even get the wait time on DF down!?
    Know it wont happend couse they said they will keep 4 man instances and i asume they have better things and more important things to attend to!
    (0)

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