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  1. #16
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Shiyo View Post
    http://forum.square-enix.com/ffxiv/t...ory-job-system.

    Read this to see what the real issue is, we are not complaining about gearing alts in garbage ILVl60-70 gear.
    I'll quote myself again.


    Quote Originally Posted by Tupsi View Post
    She wasn't being a jerk - There's zero problems gearing alt characters or alt jobs, people just don't want to take the time to do so, they want it "as fast as the first time" which simply will never be the case nor ever be supported by a company if they don't want their MMO to die fast. Even WoW will take you a bit to get your alts up.
    By the time I'm done gearing 2 classes in full myth tome/coil gear 2.3 will have released adding a new tier of gear and making me have to grind the same 300 cap myths(if not raised) again, restricting me to playing 1 class and taking 5 months to gear a single one. That means by the time you gear up 1-2 jobs, another content patch releases that makes all current gear not the best and introduces a new tier of gear better than current that's also time gated. Since content patches will be every 3-4 months, and it takes 5 months to gear a single job in full myth tome gear, it means you will NEVER BE ABLE TO GEAR MORE THAN A SINGLE JOB BEFORE THE GEAR IS OUTDATED. It is not a matter of "we don't want to put the time/effort in" it's the fact it's literally impossible because of time-gated gearing.

    My jobs not my main will ALWAYS be a tier of gear behind no matter how much I play because time-gated gearing and weekly raid lock outs do not work in a game that allows you to play all jobs on a single character.

    If I make another character for every job I level, I can gear them all up at the same time as my main and play them all in coil every week.

    Thus, there is ZERO purpose for the armory system's existence and you're better off making another character for each job you want to play 100% of the time because you get a separate myth cap, a separate coil lock out timer, ~200k gil from quests since all quests + story quests are available again, and don't have to spam boring fates to level.

    This game does EVERYTHING in it's power to ENCOURAGE you to play a single job on one character and never level multiple jobs or use the armory system outside of crafting/gathering, this is DOUBLY true at end game.

    Please educate yourself and understand the situation before forming an opinion on it.
    (5)
    Last edited by Shiyo; 10-21-2013 at 02:22 AM.