People should not be surprised if the ability to efficiently speed run is eliminated entirely, considering they warned the playerbase already:
People should not be surprised if the ability to efficiently speed run is eliminated entirely, considering they warned the playerbase already:
Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"
<>.<>.<>
Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..FFXIV Inventory Tetris Champ
I dont get the point of them coding a long dungeon with special mechanics just so that everyone will learn how to speedrun it and not enjoy it the way it was intended to be played. Weird and a waste of time. They should just do a straight hallway to the final boss if that is what players demand.
Because we are forced to run that exact same "long dungeon" hundreds of time, why do people eyes apparently glaze over this fact. The only people who hate speed running, are the people that do everything once, then quit the game, this type of game forces speed running.I dont get the point of them coding a long dungeon with special mechanics just so that everyone will learn how to speedrun it and not enjoy it the way it was intended to be played. Weird and a waste of time. They should just do a straight hallway to the final boss if that is what players demand.
Even if they manage to make it so you are forced to kill every single mob in the dungeon, there will be an optimal party comp, gear req's, if there are multiple options for getting tokens, people will flock to the faster option and every other option will be a virtual ghost town. This is vertical gear progression revolving around tokens, get used to it.
I don't understand this... When people say, "You can hit level cap in 2-3 days" are you talking about 48-72 hours worth of playing or are you talking about real life days? If it's 2-3 real life days, I don't buy that for a second if you play like a normal person and not a super obsessed person that cares nothing for anything else. The only reason people hit level cap pretty quick in the beginning is because they figured out doing fates with a group was fast xp, they were easily tagging all the enemies because not many others were doing it, and back then fates were spawning one after another with hardly any downtime. There is no way people can do it super fast today.
You can not speak for everyone that plays this game so your point is false. I've done CM over 15 times and I never enjoyed it once because I'm forced to speed run.Because we are forced to run that exact same "long dungeon" hundreds of time, why do people eyes apparently glaze over this fact. The only people who hate speed running, are the people that do everything once, then quit the game, this type of game forces speed running.
Even if they manage to make it so you are forced to kill every single mob in the dungeon, there will be an optimal party comp, gear req's, if there are multiple options for getting tokens, people will flock to the faster option and every other option will be a virtual ghost town. This is vertical gear progression revolving around tokens, get used to it.
Non sequitur. NO ONE enjoys CM (past maybe the first couple of times). However after doing it multiple times, most people will try and get it down faster just because they don't enjoy it and they want to get it done and over with faster. I think from the second time I did CM I was already sick of the place and tried to do the runs as fast as possible to get my DL and be done with it. Thank God we have WP and AK now giving 100 tomes so I don't have to do CM ever again.
You must have been one of the few that could enjoy it the first time. Unfortunately because of speed running. No one can even enjoy it their first time anymore.Non sequitur. NO ONE enjoys CM (past maybe the first couple of times). However after doing it multiple times, most people will try and get it down faster just because they don't enjoy it and they want to get it done and over with faster. I think from the second time I did CM I was already sick of the place and tried to do the runs as fast as possible to get my DL and be done with it. Thank God we have WP and AK now giving 100 tomes so I don't have to do CM ever again.
It's funny because in the original 1.xx version of the game speed running wasn't only allowed it was encouraged by SE. Drops for the best gear and items needed for relics were extremely low but if your group "Speed run" it hard enough more treasure chests would appear for your group and the drop rate would rise up to or near 100%. Lots of people complained though that it took a lot of the fun out of exploring dungeons with this mindset of mad rushing every run.
I guess the main reason they changed it though for 2.0 was because the original version was built for the hardcore mindset and now that their expanding their base, so they redesigned it to be more casual.
Things like this make me wonder as if there are truly any people out there that are on the middle ground in this fiasco of sorts?
I truly feel that both sides have their merits, speedruns are causing people to not enjoy their first time in dungeons and thus causes group disruptions.
However, on the flip side you have the fact that you do have to run these exact same dungeons multiple times, causing it to become excessively dull and repetitive. If you can make an hour long run in twenty minutes, then do as such.
However, I know for a matter of fact, that as a tank I am in part responsible for dungeon pacing and how we'll tackle it, I know for certain that for my FIRST run of a dungeon, I will be sure to experience it to it's fullest, ignoring the barraging behest of those who wish for me to skip cutscenes. However, for any SEQUENTIAL run beyond that point, I'd be sure to do it as fast as I can as I have already seen what the dungeon fully has to offer, so what reason for there would be to experience something a second time? At that point, you can simply rewatch it in the Inn.
I haven't reached endgame dungeons yet, but going by my experience in other games: speedruns absolutely suck. I hate it when I'm stuck with people that want to skip mobs just to reach the boss faster and I'll be happy if SE redesigns their dungeons in order to prevent this.
Make it so bosses drop more treasure chests if you kill everything in the dungeon.
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