Quote Originally Posted by LoLo View Post
I dont get the point of them coding a long dungeon with special mechanics just so that everyone will learn how to speedrun it and not enjoy it the way it was intended to be played. Weird and a waste of time. They should just do a straight hallway to the final boss if that is what players demand.
Because we are forced to run that exact same "long dungeon" hundreds of time, why do people eyes apparently glaze over this fact. The only people who hate speed running, are the people that do everything once, then quit the game, this type of game forces speed running.

Even if they manage to make it so you are forced to kill every single mob in the dungeon, there will be an optimal party comp, gear req's, if there are multiple options for getting tokens, people will flock to the faster option and every other option will be a virtual ghost town. This is vertical gear progression revolving around tokens, get used to it.