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  1. #11
    Player
    LordNarmo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    12
    Character
    Lord Narmo
    World
    Lich
    Main Class
    Arcanist Lv 45
    I always use Ruin 2. Even though it costs more in terms of MP, I rarely run out of MP. Whenever I am low, I sacrifice Fester for Energy Drain.
    (0)
    http://omranalshamsi.ae/
    http://uae4u.deviantart.com/

  2. #12
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    You sac dps so you can use an instant cast that does the same damage over the same time as the normal spell.
    (2)

  3. #13
    Player
    Regis's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Regis Trahein
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    The purpose of Ruin II is to throw it in before your off GCD skills so you are never wasting any time on your GCD timer.

    For instance you could go:
    RS-->Bio2-->Miasma-->Bio-->Aetherflow-->Ruin II-->Fester-->Thunder-->Ruin II-->Rouse-->Ruin II-->Spur-->Ruin II-->Enkindle

    Rather than going:
    RS-->Bio2-->Miasma-->Bio-->Aetherflow-->Ruin>Fester-->Thunder-->Ruin-->Rouse-->Ruin-->Spur-->Ruin-->Enkindle

    You will save roughly 10 seconds using the first rotation simply because your off GCD skills like aetherflow, fester, rouse, spur, and enkindle are happening WITHIN the recharge time of your GCD because Ruin II is instant cast. As a summoner it is important not to waste any GCD timer because if you think about it Ruin/Ruin II is like a faster ticking dot with 2x the damage of your strongest dot.

    Dots tick roughly every 3 seconds, Ruin II can be used every 2.4-2.5 seconds depending on your spell speed. Your strongest dot is Bio with 40 potency while Ruin/Ruin II have 80 potency and can be used faster than dots tick. It is silly not to use them on every GCD rotation if you aren't refreshing dots or using shadow flare. I am still iffy on single-target shadow flare but only because I haven't done any math on it.
    (1)

  4. #14
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    @Regist

    //RS-->Bio2-->Miasma-->Bio-->Aetherflow-->Ruin II-->Fester-->Thunder-->Ruin II-->Rouse-->Ruin II-->Spur-->Ruin II-->Enkindle//

    why is there aetherflow in that rotation? when you have 3 stacks of pre-casted aetherflow at the start of fights?
    (0)

  5. #15
    Player
    Regis's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Regis Trahein
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by glim View Post
    @Regist

    //RS-->Bio2-->Miasma-->Bio-->Aetherflow-->Ruin II-->Fester-->Thunder-->Ruin II-->Rouse-->Ruin II-->Spur-->Ruin II-->Enkindle//

    why is there aetherflow in that rotation? when you have 3 stacks of pre-casted aetherflow at the start of fights?
    I did not assume we were talking about the beginning of the fight and I always assume worst case scenario which in this case means no aetherflow stacks.

    If you want to make the assumption that we have 3 aetherflow stacks at the beginning then here:
    RS-->Bio2-->Miasma-->Bio-->Fester-->Thunder-->(Ruin and RuinII + Fester until RS runs out)-->Ruin II-->Rouse-->Ruin II-->Spur-->Ruin II-->Enkindle-->refresh dots/ruin/ruinII+offGCD skills(Virus, EfE,W/E else)

    Only thing that changes is you take out an aetherflow and a ruin II. The point I am trying to make is always use Ruin II before an off GCD skill to maximize your DPS.
    (0)
    Last edited by Regis; 10-19-2013 at 06:45 AM.

    Name: Regis Trahein - Free Company: Xen of Onslaught - Now Recruiting at: www.xoohq.com

  6. #16
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Regis View Post
    I did not assume we were talking about the beginning of the fight.
    oh alright, I assumed that it was beginning of the fight cause of the RS and all the dots still not up on the target + spur, rouse and enkindle..
    (0)

  7. #17
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Regardless where you are in the fight. Never use RS if you don't have Aether stacks ready.
    (0)

  8. #18
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    RS is most definitely worth it.

    It is a 3% total dps increase.

    However, for the first ~35 seconds or so, it boosts your pps to something ridiculous like ~127pps, compared to the average personal pps of ~96.

    So it is close to a 30% dps increase for the first 30 seconds or so. Its very significant in any encounter that doesn't end exactly on a 3 minute rotation.
    (0)

  9. #19
    Player
    Mortechai's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    196
    Character
    Mortechai Voidwatcher
    World
    Behemoth
    Main Class
    Gladiator Lv 68
    All wonderful points made so far, but I'm trying to get a solid, end-all-be-all rotation nailed out, kind of like the ones shown for other classes in some of those "hot topic" posts on the main page. One for single-target, stationary situations, one for when you're on the move, one for AOE etc. Something I can quote and edit into the first post.
    (0)
    I have within me the blood of legends!

  10. #20
    Player
    Troggy's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Troggy Reborn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Are people really asking if raging strikes is worth it?

    Does Dolly Parton sleep on her back?
    (0)

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