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  1. #1
    Player
    wolfsraine's Avatar
    Join Date
    Apr 2012
    Posts
    14
    Character
    Wolfsraine Jaeger
    World
    Hyperion
    Main Class
    Conjurer Lv 50

    Warrior Suggestions to make them more fun/better.

    1. Make STR contribute to the HP pool of warriors. We don't need damage reduction like Paladins have, but we need more HP to compensate for the amount of damage we take.

    2. Make Berserk a stance -10% hp, 10% more damage taken, 10% more damage dealt, abilities grant wrath stacks.

    3. Lower the cooldown on Unchained. It takes 5 points to build, we should be able to choose if we want to keep that up or use IB or SC.

    4. While under the effects of Unchained, all wrath building abilities provide 2 stacks instead of 1.

    5. Take away the damage penalty from Defiance, have it increase hp by 10%. (This only if #1 is to happen, str bonus to hp)

    6. Have heavy swing able to chain into Overpower which can then go into Steel Cyclone, or have overpower generate a stack of wrath while under the effects of Unchained.
    (0)

  2. #2
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    1 | Make Bloodbath become a trait at level 45 for WARs. 25% of all damage done converted to HP...all the time.

    2 | Take the damage reduction in Defiance down from 25% to something more reasonable. 15%? I dunno I'm not 50 on my WAR yet.
    (0)

  3. #3
    Player
    calamityz's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Moon Speak
    World
    Goblin
    Main Class
    Marauder Lv 50
    Give us Lancer instead of Gladiator cross class. If we're going to be the damage dealing "tank" then at least give us respectable damage. Keen flurry could give us some mitigation. Invigorate is always welcomed for TP using classes. Feint is uhh good for some situations? Blood for Blood could make or break the class in situations.
    (0)

  4. #4
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    To OP,
    1. Yes, WAR does need more HP. However, tying it to strength would get unbalanced in a hurry. Just buff Defiance.
    2. Absolutely not. You may not realize it, but Berserk is a big part of your burst mitigation routine already. Worse, you made it debuff your defense, which means no tank in his right mind would ever activate it.
    3. Not going to make or break WAR from a balance standpoint, but yeah, Unchained sucks and really could afford to be taken off Wrath entirely.
    4. Disagree. Remember that Wrath is your burst mitigation resource.
    5. No no no no no! NO! NO! The last thing we need is WAR to be even more of a gimpy DD pretending to be a tank!
    6. I like the idea of putting Overpower into a combo action for Wrath, actually. Would give some way of ever coming up with Steel Cyclone.

    Quote Originally Posted by Ehayte View Post
    Stuff
    Flat healing is already gimping WAR at endgame. Gimping it more by making it more focused on flat healing is not wise. Buffing WAR's damage output is the worst thing you could possibly do to them. WAR is a tank, not a DPS.
    (0)

  5. #5
    Player
    Cocytus's Avatar
    Join Date
    Nov 2011
    Posts
    53
    Character
    Fujin Ono
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by calamityz View Post
    Give us Lancer instead of Gladiator cross class. If we're going to be the damage dealing "tank" then at least give us respectable damage. Keen flurry could give us some mitigation. Invigorate is always welcomed for TP using classes. Feint is uhh good for some situations? Blood for Blood could make or break the class in situations.
    You mean give up lancer instead of pugilst? I would rather have provoke, convalescence, with keen flurry than second wind feint or internal release.
    (0)

  6. #6
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Tank swapping in Coil would be much more of a headache without Provoke.
    (0)

  7. #7
    Player
    AridElf's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    275
    Character
    Vanyaeli Raegi
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ehayte View Post
    1 | Make Bloodbath become a trait at level 45 for WARs. 25% of all damage done converted to HP...all the time.

    2 | Take the damage reduction in Defiance down from 25% to something more reasonable. 15%? I dunno I'm not 50 on my WAR yet.
    Damage reduction in Defiance? What are you smoking, son?
    (0)

  8. #8
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Cocytus View Post
    You mean give up lancer instead of pugilst? I would rather have provoke, convalescence, with keen flurry than second wind feint or internal release.
    Lancer would be a poor choice in general. If you want Feint, then Haymaker is a better choice: damage is higher, slow effect is longer, and TP cost is lower. If you want Keen Flurry, then Featherfoot is better; it also applies to magical attacks. If you want Blood for Blood, then you need to put down the crackpipe -- it hits you with a 25% damage taken debuff, and you can't afford that as a tank. For WAR's design, GLA/PGL is the best you could get.

    Quote Originally Posted by AridElf View Post
    Damage reduction in Defiance? What are you smoking, son?
    He means damage delivered, not damage taken. His suggestion would do nothing to help WAR.
    (0)

  9. #9
    Player
    Jeppo's Avatar
    Join Date
    Oct 2013
    Posts
    29
    Character
    Obo Jeppo
    World
    Lich
    Main Class
    Archer Lv 60
    While Gladiators (and Paladins) tank by boosting their defences, Marauders (and Warriors) tank by using HP-draining abilities:-
    Bloodbath allows a Marauder to gain up to 25% HP from physical damage dealt. Mercy Stroke restores 20% percent of your HP - providing the attack is a killing blow. Storm's Path absorbs 50% of damage dealt to HP. Inner Beast absorbs 3x damage to your HP.

    As you can see, nearly all of these abilities depend on damage dealt, and as Defiance reduces damage dealt, HP restoration through these techniques is also dented.

    Defiance already allows curing spells to be more potent, so a useful boost to make Warriors better tanks is to amplify the drain effect by, say, 25% once you've become infuriated, which is the same amount as the damage reduction.
    (0)

  10. #10
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    I wouldn't mind seeing Heavy Swing build 1 stack of wrath. This way if we were to use something that takes them all away, it would take 12.5 seconds to rebuild the 5 stacks as opposed to 17.5 seconds. It wouldn't be a drastic change that would automatically make wars super OP, but it would be a nice QOL change.
    (0)

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