Results -9 to 0 of 77

Threaded View

  1. #3
    Player
    HarleenQuinzel's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Harleen Quinzel
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Fates are also the only reliable source of Seals. So everyone has to end up doing fates at some point and those who don't want to grind in zergs have to go out into the most obscure locations to get them.

    Quote Originally Posted by Ravij View Post
    Only problem is there ARE no high level mobs. The highest level mob in the game aside from FATE and Dungeon Bosses are lvl 49-50. It's not at all like 1.0 where you could grab a group and go into the deepest reaches of Coerthas to grind lvl 70 mobs.
    This ^ and everything listed down below is my gripe with fates.

    A better question would be why do people care if they get nerfed if they distribute that nerfed experience to other sources?:
    -Guildhests are useless after the first go through.
    -Battle leve quests are a waste of leve allowances due to how much exp you get for HQ craft turn ins combined with the fates giving so much.
    -Dungeons take too long to queue for on some classes due to the population grinding fates.
    -Getting a 6 man group in a time frame normally acceptable would take longer than queueing for dungeons due to the lack of duty finder.
    -There are loads of areas that are too crowded and some that are just plain empty because of fate grinding spots so leveling up in a small group that you just happen to run across isn't feasible. This means the normal fates that you would end up running across in unpopulated areas can end up being IMPOSSIBLE due to their mechanics requiring multiple people (notably bosses).
    -Quite often people will get dropped off at 50 with an extremely minimal grasp on not only their class but the game itself because they didn't have to go through all the dungeons/content designed to help teach people. If they do happen to stay with the game after hitting that wall the people they end up duty findering with need to put up with it which in my opinion isn't fair.

    Fate grinding is just insidious to every other source of exp gain so when people DON'T want them to get nerfed it confuses me.

    Edit: Forgot to mention that all that content that is getting completely rolled over by the zerg COULD potentially be fun but it really isn't and is instead felt as a grind. Had people in my friendslist say: "Man Fate grinding is so boring, these fates suck." not once did they consider that it might actually be a legit challenge/fun if you didn't have 50 people rolling through it. On top of that they are also viewing the fate grind as something they are forced to do which in reality isn't far from the truth.
    (10)
    Last edited by HarleenQuinzel; 10-18-2013 at 02:57 PM.