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  1. #1
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    Quote Originally Posted by lokust4 View Post
    *snip*
    <~ Actually work in this industry and on a few of these:

    Rift - FTP, dramatically better RMT algorithms.
    SWTOR - FTP, dramatically better RMT algorithms.
    Everquest - FTP, dramatically better RMT algorithms.
    EVE - Subscription, dramatically better RMT algorithms and immediate response.
    WoW - Subscription, dramatically better RMT algorithms and immediate response.
    TSW - FTP, dramatically better RMT algorithms AND immediate response.
    Aion - FTP, dramatically better RMT algorithms and immediate response.
    GW2 - P1P, dramatically better RMT algorithms and reasonable response.

    The only games that comes to mind with a "bad" RMT response are LOTRO which, their CS is notably just about as bad as SE's and arguably Lineage 1/2.

    You see more RMTing because they own more accounts...That doesn't mean their presence is greater in that game.

    In SE, it's fairly obvious who's present and who's not.
    (0)

  2. #2
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    Quote Originally Posted by Masked View Post
    <~ Actually work in this industry and on a few of these:

    snip
    .
    You worked for blizzard and are making the claim they handled RMT well? I played that game for 6 years, they did far from handling rmt well or have you forgotten "you want to buy my sex leg" posts ON THEIR OWN DAMNED FORUM.

    How about the fact that they banned in waves and never told anyone why or how these bans were decided.

    How about the fact that the forum was constantly flooded with people at those times saying how innocent they were, and how bad the customer support was.

    These are indistinguishable forgotten eye witness events, you can view the evidence yourself by going to the pre cata wow forums and looking in their general forum for a while. You will find the posts there. You will realise that square have taken immediate and possible overly harsh actions to tackle a problem that blizzard quietly ignored most of the time.

    You simply arent representing truth here.
    (3)

  3. #3
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    Quote Originally Posted by lokust4 View Post
    *snip*
    Reading comprehension would be a positive.

    I never worked for Blizzard...However, I happen to be good friends with their 3 SSA's and they ban over 10000 users a day. The issue with WoW is that hackers/botters/RMTers have gained access to tens of THOUSANDS of accounts and combating that is actually very difficult. (Forums are separate from In-Game btw - 2 separate issues)

    They ban in waves based on those algorithms and then un-ban those that are innocent within hours. Those that are questionable are asked to call.

    You're not a tech so, this discussion is rather useless but, I assure you, every single product I listed, not only has a better monitoring system which, causes no lag to the end user but, also actually combats RMT.

    I leave you with this: Why hasn't SE implemented a chat algorithm to monitor people that use the chat more 5x a minute? - Simple, effective and very easy, easily modified from that starting point as well...
    (3)

  4. #4
    Player
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    Quote Originally Posted by Masked View Post
    snip
    ...
    Have you got evidence for your claim? Im calling bullshit on you because I was there, I saw when the ban waves happened and I know the bots went untouched for months on end because I and thousands of others reported them constantly only to come back the next week and see them in the same place doing the same thing as botters in this game. Then all of a sudden they would dissapear for a while only to be replaced with a tidal wave of "innocent players" being banned and making forum posts about how unfair and bad it was that a company could treat its customers that way even in depth conversations about blizzards cs was a regular event on the forums.

    But hey that game was the first time I encountered the phrase rose tinted glasses, and it seems as true now as ever.

    I am in fact a programmer, you are mistaken.

    As to your final point ITS A NEW GAME, all those games you mention did not have these things WHEN THEY BEGAN. Especially the older games you mentioned which actually saw the start and rise of RMT and took their precious time over creating any fixes at all. If you think chat spamming was fixed on week 3 of wow vanilla release I assure you, you are very VERY mistaken.

    Also rereading your initial post in question, you did not separate which games you worked on, you simply listed them all under the same line " Actually work in this industry and on a few of these:" and expected everyone to know which ones you meant.
    (1)
    Last edited by lokust4; 10-18-2013 at 01:17 AM.

  5. #5
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    Quote Originally Posted by lokust4 View Post
    I am in fact a programmer, you are mistaken.
    Then as a programmer, why are we having this discussion?

    WoW, has been around for a decade...Has a Ubuntu/Unix base and you're actually basing an entire algorithm's "failure" on one personal experience?

    ...I'd feel rather stupid sitting here and discussing statistical anomalies in regards to an //ENTIRE// algorithm...as should you. ESPECIALLY you. There's always an exception...

    SE is not combating RMT properly OR effectively. Period. Done. End.

    Even from a statistical standpoint there are 100s of modifications that could be made to the Nginx base to have an INSTANT effect on RMTers but, alas it doesn't happen and the problem gets worse.

    Don't worry, I'm actually ashamed FOR YOU that we're having this discussion based on your livelihood.
    (4)

  6. #6
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    Quote Originally Posted by Masked View Post

    .
    Like you said, compare this game to wow, vanilla wow, and then try and pretend you arnt talking straight out of your ass.

    I have accepted in every post that some innocents were caught, and in my opinion its a price worth paying to see such early and constructive efforts to eliminate a real problem in the game.

    You can bet they are scrambling to find solutions to chat spamming but are trying to find the right balance. Something that took wow....oh right they never actually got that properly fixed until 5 years after it was released. hmm sure looks like the bottom has fallen out below your nonsense.

    And I said multiple times, its not just my experience, if you had spent any time at all on the wow forums you would know exactly what I was saying here and would realize I was representing thousands upon thousands of posts made by different people all telling the same story.

    You do not know what you are talking about here, you made a claim you cannot possibly hope to back up by your own admission, the evidence you present is "some guy that worked at blizzard" told you so it must be true is not evidence, its in fact a complete lack of evidence.

    Square are doing a far better job the blizzard EVER did with vannila wow. Or tbc, Or wotlk. Because believe me the problems we see here were multiplied ten fold in wow and it took far far longer for any fix to be introduced, and nine times out of ten it failed and fixes were then patched and fixed, which were then later patched and fixed until they had to build a whole new freaking engine.

    Missed a part of your post, how little changes could be made to fix this or that, you a techie should know these two things
    1) prioritising fixes, the most game breaking problems are tackled first, minor cosmetic issues like chat system spam is not a major issue to a developer and certainly isnt game breaking.
    2) making a small change, however minor can cause massive unforseable conflicts in complex computer programs, hell even in small ones, it takes time to make changes that work and dont break two other things which then need to be fixed.

    The fact you ignore this and are complaining they arnt making more changes to the algorithm when the change they made has already caused, in many peoples heres words, a minority of innocent players to be banned is ridiculous and you should really know better than to make such frivolous and casual remarks that completely throw all accepted programming practice out of the window.
    (3)
    Last edited by lokust4; 10-18-2013 at 01:46 AM.

  7. #7
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    I cant leave my post as it was because clearly you misrepresenting data goes far further than mearly nostalgia.

    Claiming that you had a friend or two that worked at wow and therefore know that their service was ultimatley better than square is nonsense of the highest order, in fact it goes beyond nonsense. First of all you asked the people on the other side of the problem, the ones who didnt actually have to deal with the reality, secondly you took what they said on faith, thirdly you represented this falsely, purposefully i believe because you were trying to make square look bad, as I mentioned before you appear to be trying to make this issue far worse than it is, and the motivation behind those attempts intrigues me to no end.
    (2)