There is nothing here I disagree with, but I think that was intentional. And deal with it we all will, but the point of threads like these are to discuss, and honestly mostly bitch about people who sell items for less than 'what the buyer is willing to pay', AND less than the cost to produce.
The buyer in all of these situations is always willing to pay the least amount he possibly can.
This is a simple fact, no matter what the item is, once someone has decided to buy an item, they will always want the lowest price possible.
Sellers on the other hand should spend a little more time paying attention to demand for products, supply on the market, and cost to produce.
And we will still have those that dump goods on the market at that lower cost for a quick sale, causing a chain reaction of price reductions by other sellers, who can change their prices without penalty. To counter this, one or more people would have to constantly camp every sell-able good, to buy and resell.
In another pair of multipage debate threads there were two concepts from the FFXI auction house mentioned that would slow or at least provide a disincentive to this cycle.
FFXI was a blind auction house.
You could not actually see the posted price of an item, this meant while sellers could still sell for what ever they wanted, buyers had to refer to the sales history to find an items value.
The buyer then bid at or around the previous sale prices, or even way below. If a buyer wanted to spend their time to find the absolute minimum price, they could, but in that time, they wouldn't usually change the over all market price that drastically. As the sellers could not see their competitors prices.
FFXI charged the auction house taxes when the item was posted.
Sellers were free to take their items down and relist them, and pay the tax again. This discouraged overpricing items, for fear of having to relist the item, it also discouraged every seller from adjusting their prices down with every undercut or fluctuation.


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