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Thread: Idea for Cover

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  1. #1
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Cover in its current state is not that bad but the small radius it has makes it kinda meh and clunky ability, increased range and making it work on all types of DMG with reduced amount, lets say 50% dmg instead all dmg would make it pretty awesome and propably pretty balanced skill(counting pvp aswell when that gets added).
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  2. #2
    Player
    Segoris's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Segoris Geraldine
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Synestra View Post
    Cover in its current state is not that bad but the small radius it has makes it kinda meh and clunky ability
    Agreed. So far in my experience, the range makes cover not even useful. The one time I used it was simply to see how close I had to be, and the range was really bad. The few times I've lost agro I've found re-gaining agro to be the better choice than trying to get in range (and turning mobs towards the party in the process) to use cover. The obvious is the one with agro should run to the tank, but if they were paying attention to begin with then the situation of cover possibly being useful would not have happened in the first place.




    Note: maybe it's worth using in end game, but at 44/45 I'm just not there yet.
    (1)