They could easily fix the tank train issue by just by adding an initial enmity "value" that everyone gets once someone engages a mob. That way everyone is forced to actually kill things or everyone dies (and not just the tank).
First vid: exploit
Second vid after patch: smart
Grouping all mobs then aoe. Genius plus they're rocking +1's
Just means you bring a pld tank so after he dies you swift cast rez him and he waits till everyone else dies to get up. Now wars will be unwanted in the speed runs unless you have a smn dps.
I think an easy fix to these speed runs would be simple:
When you engage the boss every mob remaining in the dungeon up to that point instantly aggro and converges on the party. Not that I have a problem with speed runs, mind you but it would be a very simple mechanic to implement. Those who are overgeared for the instance would still just AoE everything down. This would fix the "OMG IT'S AN EXPLOIT" argument that many people have.
If someone wants to rush through a dungeon what difference does it make to you? If they ask you to do it and you don't want to then fine leave and join another party. You only have an hour to play the game and have a real life that doesn't let you play more than that..Fine. Go do something else and try again tomorrow. This is a game and should be treated as such. Let people play how they want to play. Just because you don't like it doesn't make it wrong.
Thats not something they should ban. SE fixed the fact that you actually skipped mobs and run trough the content. Which wasnt working as they designed it.
Killing mobs is as it was deisgned to be. Kill them one by one or group them together and aoe them doesnt matter. Nothing wrong with it.
People are just childish to complain about that.
I'm waiting for the outcries to add more hp to trash now.
Or probably disable sprint in dungeons.
Or force rp-walk mode on.
Lulz.
When all is lost,
All is in vain.
When Good and Evil,
Unite in pain.
Rivers of swords must join as one,
Only then shall the spell be undone.
Even if you had to kill everything in the dungeon, there would be outcry because a specific class/job could do it better. Remember Archer/bard nerf in DH 1.0? Yeah.
So many people here didn't watch the video. -.- I realize the OP is being sarcastic, but if this group is abusing anything, it's binds and stuns. The paladin isn't very geared and barely takes damage. It's a clever speed run tactic that doesn't involve skipping mobs.
It's a lower middle to lower teir 50 dungeon and the people in this video are way over geared. They are also skipping coffers and it's obvious they have done this before based on their cohesiveness. This isn't an exploit, it's just players having good gear in a dungeon that's acceptable for IL45+ gear mainly af.
Every run I have done bar the one time with a warrior, we always ran 1-2 groups and AOE them down. The warrior had trouble keeping aggrieved on 3 mobs... Wanted sleep in an instance where most are immune and most get AOE. Maybe I'm more up on the AOE thing since I'm a blm and it's what I do.
Last edited by Pinworms; 10-18-2013 at 11:25 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.