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  1. #1
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50

    This game needs PvP, and Yoshida explains why.

    Source: http://www.usgamer.net/articles/fina...living-economy

    copy/pasted for those who don't want to click the link:

    Final Fantasy XIV’s Yoshida: PVP Creates a “Real, Living Economy”

    In a post-launch interview, Mike talks with Naoki Yoshida about PVP, evolving Final Fantasy design, and bringing the East and West together.

    USG: With that big focus on story, the game seems mostly complete. Do you really need PVP in FFXIV?


    NY: This is decision that gets really deep into the basic design of an MMORPG. In most MMORPGs, you have crafters and gatherers that support and build the economy of an MMO. The gatherers will gather the material and the crafters will take the materials and they're craft things. But to make sure that gatherer and crafters have things to create, you need content that uses these things. You need to create a demand for those items. By having more content, like PVP, then it will use these items.

    In a game like this, we don't expect every player to play PVP. We actually think it's going to be around 15 to 20 percent of the userbase. These players, when they really get into PVP, are going to need different types of items and armor than they will need in PVE. For example, when you're fighting a single monster and that monster casts Sleep on you, you won't really need an armor that might cut that Sleep in half, because it's a one-on-one thing and you can wait that 30 seconds. But in a PVP-type of battle you're not going to want to stand there for 30 seconds because that could be the end of you. So, you're going to need a different type of armor, armor that will cut that Sleep versus fighting a regular monster. You're going to need all of these specialty items that won't really help a lot in PVE, but will help in PVP. By creating this new set of items that are only for PVP, it's creating more work for those crafters and gatherers.

    PVP armor will be different from the FF-style armor you'll be using in encounters like this.

    And of course, we have other items like potions and food. These things are going to be used a lot more in PVP than they will be in PVE. On top of that, you have things like the housing system, things that players don't have to play; if they want to concentrate on PVE that's fine. If they don't want to concentrate on PVP, that's fine. Maybe they just want to focus on housing. You have all of those different aspects of games beyond just one single one that you can build the economy off of. Crafters will be able to create for not just one of these areas, but for all three areas. That will create a real, living economy and support those players and what they want to do in the game.

    Because this game, while it is a Final Fantasy game, it is also an MMORPG. We have to recognize what things are necessary for an MMORPG. I personally like PVP and want to have that in the game.
    (6)

  2. #2
    Player
    Mega_Man_U's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Noira L'ethe
    World
    Exodus
    Main Class
    Pugilist Lv 50
    I'm all for PVP. I don't even like PVP myself, but I think it should be an option for those who do. Don't want it? Don't play it then.

    For some people it's a dealbreaker, so if PVP equals more satisfied players equals long lasting game, I say bring it.
    (18)

  3. #3
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    To satisfy 20% of the user base as stated by Yoshida. That's fine. But also recognize that he's saying those that wish to stay PVE will never be forced into doing anything PVP related (AKA getting PKed).

    I don't think anyone would argue that there's not any harm in there being zones / arena / etc for PVP. Call them/me/whomever carebears, but they just want to make sure it won't effect them. Having his plan as it is, I'm sure everyone will be happy.

    *considering he doesn't make it suck
    (4)

  4. #4
    Player
    PallasLloyd's Avatar
    Join Date
    Nov 2012
    Posts
    58
    Character
    Lloyd Inhert
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Creating something he thinks only 15-20% of the playerbase will ever use was way more important than making sure everyone had something to do at endgame besides grind tokens and BC one hour a week. Way more.
    (4)

  5. #5
    Player HunkyJimpjorps's Avatar
    Join Date
    Mar 2013
    Posts
    123
    Character
    The Chairman
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by PallasLloyd View Post
    Creating something he thinks only 15-20% of the playerbase will ever use was way more important than making sure everyone had something to do at endgame besides grind tokens and BC one hour a week. Way more.
    I'm confident there will be just as many, if not more, people interested in PVP as there are people interested in endgame progression PVE.
    (3)

  6. #6
    Player
    Jarlax's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Jarlax Gennocide
    World
    Ultros
    Main Class
    Conjurer Lv 50
    the addition of things like PvP if the abilities are not kept completely separate then the "balanceing act" that is PvP in these games bleeds over into PvE and shit gets real if you play PvP or not. Get ready for the massive nerf healer threads, I know we are OP for PvP.
    (1)

  7. #7
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jarlax View Post
    the addition of things like PvP if the abilities are not kept completely separate then the "balanceing act" that is PvP in these games bleeds over into PvE and shit gets real if you play PvP or not. Get ready for the massive nerf healer threads, I know we are OP for PvP.
    Hmm, then we'll need abilities that will cut healing in half or more! haha
    (0)

  8. #8
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Noahlimits View Post
    I don't think anyone would argue that there's not any harm in there being zones / arena / etc for PVP. Call them/me/whomever carebears, but they just want to make sure it won't effect them. Having his plan as it is, I'm sure everyone will be happy.

    *considering he doesn't make it suck
    That depends on how they approach it. If they plan on balancing the game (i.e. PvE abilities) around PvP it can have pretty detrimental impact on the PvE game. Otherwise it's fine.
    (1)

  9. #9
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    So, PvP get all the cool side effects in armors while PvE gets bigger numbers.

    *sigh*
    (6)

  10. #10
    Player
    sasakusaku's Avatar
    Join Date
    Sep 2013
    Posts
    276
    Character
    Sasaku Saku
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Wait wait WAIT, hold on a moment....I can't earn gear by participating in PvP and instead have to buy it from a crafter who are already hyper rich? How am I (as a battle class/non-crafter) going to afford this junk? More and more I hear about this, the less I like.

    We get essentially a WoW arena which I might add was really depised by most players yet I have to be super rich to afford to actually do well in it?

    No, thank you.

    They say they don't want to force PvEers to PvP which is great but how is it acceptable that PvPers have to PvE to get competive gear then? That's not cool.
    (4)
    Last edited by sasakusaku; 10-17-2013 at 06:45 AM.

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