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  1. #1
    Player
    Retrograde's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Dema Blackwood
    World
    Zalera
    Main Class
    Conjurer Lv 37
    It seems intriguing, but I take issue with the values suggested. I think it should be fairly easy to calculate at level 40 how much more experience per level, and at 30, and at 20, an item level multiplier must be applied to the DC, GDC, IDC. The initial base multiplier will be harder though, because you need to know exp/180mins for FATEs and then exp/180min on dungeons. The calculation for banners should be easier to do than the above because equating exp chains to FATEs uses essentially similar pacing and mechanics.

    Makes little sense to have xx% chance to drop seals, since the seals could be scaled relative to the full chance you get in FATEs.

    I am intrigued by the gameplay aspect, but think it needs more careful balancing.
    (1)

  2. #2
    Player
    Mecan's Avatar
    Join Date
    Apr 2012
    Posts
    106
    Character
    Zenny Zimba
    World
    Goblin
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Retrograde View Post
    I am intrigued by the gameplay aspect, but think it needs more careful balancing.
    I agree. I just proposed some based values to get a general idea. I in no way think these items are perfectly balanced. Actually if anyone has any better values I have no issues editing the first post to reflect those values.
    (0)