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  1. #41
    Player
    soshifood's Avatar
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    Aug 2013
    Posts
    49
    Character
    Princess Lenna
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    It's very useful for the Overcure trait. I'm not sure if you guys noticed, but when you have Overcure, it's a guaranteed critical hit. This makes Cure III arguably more reliable than Cure II if you need to heal a tank fast. That being said, in more organised parties, you can have party members deliberately run towards someone, in which the WHM will use Cure III for a more potent aoe heal than Medica/Medica II can be. This, along with the faster cast rate grants the skill some merits.

    I believe that it's working as intended.
    (0)

  2. #42
    Player
    Eriane's Avatar
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    Sep 2013
    Posts
    147
    Character
    Ire Valkyr
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by soshifood View Post
    It's very useful for the Overcure trait. I'm not sure if you guys noticed, but when you have Overcure, it's a guaranteed critical hit. This makes Cure III arguably more reliable than Cure II if you need to heal a tank fast. That being said, in more organised parties, you can have party members deliberately run towards someone, in which the WHM will use Cure III for a more potent aoe heal than Medica/Medica II can be. This, along with the faster cast rate grants the skill some merits.

    I believe that it's working as intended.
    Regardless if the spell is working as intended the game isn't. There have been posts under accepted bug etcetc where it has been made clear that there are server client issues. That basically means unless people are stacked on top of each other and aren't moving the spell isn't reliable. Why take the chance that a dps running into the group misses the heal when medica/medica 2 will never miss at that range.

    And for 500 mana, i'm not sure the crit heal is even worth it on a tank. For "oh sh*t" moments we have benediction, long cd but the tank shouldn't be dropping that low anyway...not to mention the actual proc has to be up at just that right moment. Again, its just not reliable.
    (0)
    Last edited by Eriane; 10-17-2013 at 01:53 AM. Reason: Length

  3. #43
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    but cure 3 is 2.5 second and 500 so its not a good oh crap heal unless you swiftcast it. Casting 2 cure2s preemmtively is a better idea for tank healing. Tank healing is the only thing that causes mana issues for whm so using cure3 is not the best idea . I find if tank ever dies it would be due to me not spamming moar. Which is limited by my mana. It is never due to my potency not being enough.
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  4. #44
    Player
    soshifood's Avatar
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    Aug 2013
    Posts
    49
    Character
    Princess Lenna
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Eriane View Post
    for 500 mana, i'm not sure the crit heal is even worth it on a tank. For "oh sh*t" moments we have benediction, long cd but the tank shouldn't be dropping that low anyway...not to mention the actual proc has to be up at just that right moment. Again, its just not reliable.
    Wow, being downright nitpicky there. Benediction is a 300 sec cooldown (insanely long), and plenty of things can bring a tank's hp low. Titan's Mountain Buster and the vulnerability debuffs from BC bosses are a few things to name. Cure III saves DPSes without wasting too much timethanks to the ensured crit. It means I can continue spamming Cure II to keep a tank alive while having the one injured melee DPS back to full health. It's a nifty skill, particularly in Titan HM and Bahamut's Coil and I say this from experience. Or is this the part where you tell me that I'm horrible WHM? Because when you say, "tank shouldn't be dropping that low anyway", that's what I assume you're saying.
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  5. #45
    Player
    Riko_113's Avatar
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    Aug 2013
    Posts
    126
    Character
    Kael Elenion
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I figured I was using Cure III wrong, or wasn't seeing where it was useful so I started trying to use it in certain fights. In Garuda HM the Tank and 2 melee DPS (Monk and Dragoon) were all practically holding hands for bit so I cast Cure III. It only hit the Tank. What kind of F@#$ed up SH$T is that??

    I haven't used it since, and won't until the radius is increased to match at least Bane and Deep Sleep. I know it's only a 1yalm difference but mobs commonly stack on the tank, while all melee dps in the game are designed and encouraged to constantly move to different sides of enemies, away from the tank and even eachother. When most Bosses are oversized different sides of a boss is easily a 10-15yalm hitbox.

    Cure III(our only ranged aoe heal) is only useful when EVERYONE including the caster stacks in Titan HM. Wouldn't it make sense the Cure III had larger radius with weaker heal and Medica have high potency but smaller radius?
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  6. #46
    Player
    Eriane's Avatar
    Join Date
    Sep 2013
    Posts
    147
    Character
    Ire Valkyr
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by soshifood View Post
    snip.
    Nothing personal. My point is where you are keeping a tank up unless you also blow swiftcast and just happen to have the cure 3 proc its not going to make a difference. Its not even going to hit a dps at that point since the dps wouldn't even have time to get in for a swiftcast crit cure 3, and they would risk getting cleaved in most fights.

    At the point where you have time to cast just casting two cure 2's is much more mana efficent regardless. If you absolutly have to be moving and the tank needs immediate heals i suppose its a good alternative to benediction (although your sch should have that covered with lustrate/fairy embrace plus your regen anyway), but having one of our highest lvl heals be so situational doesn't seem right. Granted, a huge part of it is simply the game, server client just fails.
    (0)

  7. #47
    Player
    soshifood's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Princess Lenna
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Eriane View Post
    snip
    My Cure II does 1.5k on average. Cure II crit is 2.2k while Cure III crit is 1.9k.

    Don't forget that although you start a Cure II faster, there's always a recast time to wait for, which is the same as Cure III's cast.

    For my stats (with cast times of 1.91s for Cure II, 2.39 for Cure III, both with recast times of 2.39s);
    Cure II = 628 HP per second
    Cure II crit = 921 HP per second
    Cure III crit = 795 HP per second

    Two Cure II's take up 4.78 secs in two casts; 628 HP per second. If you count from the moment the heal effect starts (4.3s), it's 698 HP per sec.

    Cure II -> Cure III crit take 4.78 secs and heals for 711 HP per second. Cure III crit -> Cure II (4.3s) goes at 790 HP per sec.

    You see where I'm going with this? It costs more, but it's faster if you're willing to use up that mana. That and the chance to heal (critical) someone else if they're within 4 yalms? Not a trash skill at all.
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  8. #48
    Player
    Xennos's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Xenos Elluen
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I found it helpful during Coil Turn 1. Both, our MT and OT, were kind of under geared. So every time Caduceus slapped them in the face (about every 5 or 6 seconds) I would use Cure III. Had no mana problems during the fight thanks to Shroud and Mage's Ballad.
    (0)

  9. #49
    Player
    jdnyc's Avatar
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    Aug 2013
    Posts
    96
    Character
    Ashen Vasture
    World
    Jenova
    Main Class
    Bard Lv 70
    Quote Originally Posted by soshifood View Post

    You see where I'm going with this? It costs more, but it's faster if you're willing to use up that mana. That and the chance to heal (critical) someone else if they're within 4 yalms? Not a trash skill at all.
    Are you suggesting that Cure III is worth it to use even if overcure doesn't proc? Because your breakdown doesn't include a non-crit Cure III.
    (0)

  10. #50
    Player
    soshifood's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Princess Lenna
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by jdnyc View Post
    .
    Like I said in a previous post, it could help if you get an organised team to stack together, though this is very situational and dependent on the boss you are facing. If I were to tell DPS A to stand on top DPS B over voice chat so I can heal them both; it's not a far-fetched idea at all. Let's say Titan HM fight has been going for too long and he's going to tumult you all to death. If your party can work together well, even a normal Cure III will give instant and massive healing compared to Medica or the slower Medica II in a short amount of time. This is disregarding the complaint about server client issues, because I think that's a little irrelevant to game mechanics.

    The game is still new. What kind of strategies do you think seasoned/hardcore players will come up with in the future? What I'm saying right now is that Cure III opens up possibilities and has potential to be a useful skill (though Overcure would be less useful with higher crit rates).
    (0)

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