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  1. #1
    Player
    Jadi's Avatar
    Join Date
    Sep 2011
    Posts
    228
    Character
    Jadi Kama
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Did you guys really come in to FFXI's and 1.0's successor with the mindset of "Yeah like really... what were they thinking.. SE should make it so there is no teamwork involved.. everyone should win regardless of their ability or knowledge or practice, they should also remove the ability to die.. cuz that sucks."?

    Give it some time.. you'll find the difficulty very rewarding in the end. Loot is virtual and trivial.. It feels good for about 5 minutes. it's the accomplishment over a challenge you will take away with you and remember long after you turn the game off.

    When Difficult Is Fun -> http://www.youtube.com/watch?v=toVNkuCELpU
    (0)
    Last edited by Jadi; 10-15-2013 at 05:06 PM.

  2. #2
    Player
    RainStrife's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Rain Strife
    World
    Malboro
    Main Class
    Conjurer Lv 50
    SOO EASY FOR PEOPLE WHO BUILD FCs around them selves with super geared 8man FC team. MY FC DOES it so EASY CuZ my FC is me and 8 of my best players. Man STFU. Doing the content comes easy for you guys cuz you build teams for it and are constantly at it. Pugs don't have the luxury of having a perma super geared raid team with full best crafted armor with all lvl 3 material stuck in it. They Need to give incentive for geared people to use the Duty finder more if you ask me. But honestly JRPGs have a certain impossibility factor that I and Many other people don't like. Wasn't there some kid that died trying to fight a boss in one of the past FF MMOs? The fight are nearly impossible due to the no recovery factor. Like titan you die get knock off you perma dead=group dead I don't like it one bit.
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  3. #3
    Player
    Jadi's Avatar
    Join Date
    Sep 2011
    Posts
    228
    Character
    Jadi Kama
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RainStrife View Post
    Wasn't there some kid that died trying to fight a boss in one of the past FF MMOs?
    No, as I remember a shell on Seraph fought Pandemonium Warden for 18 hours and they lost and they posted about how they felt sick on their blog (probably because of the loss after so long an attempt).. the press grabbed that and ran wild stories about how video games are killing kids. It was all bullshit hype.
    (0)

  4. #4
    Player
    Ramzal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Tilis Vigard
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jadi View Post
    -snip-
    You do know that Titan HM falls within the realms of punishing---not difficult, right? There isn't really any alternative ways to go through that fight other than sheer and utter memorization of every single move that he makes, and one mistakes means the end of that attempt and your entire party is dead. One DPS falls off the side, there goes your attempt, there's no way you're breaking that heart. Healer goes down or seems to be stuck constantly using cure 1 for someodd reason? You're toast. The Mighty Guard limit break downs nothing for his ultimate attack should his heart not be broken so there's little to no alternatives to facing this battle. There gets to be a point where it stops being the player's fault and more of bad game design.
    (1)