The PvP area stress testing and 'simple' first-phase testing for PvP was loltastic.

It was stable, but the abilities are so focused on PvE content that it was awfully broken.


Me and a friend went BLM/WHM combo, and we DESTROYED every single party bar one or two, the entire of Phase 4.
Only two matches we lost, simply because of (Sleep) being the most over-powered ability avaliable, as it rendered people completley useless for 30 seconds which is killer in an PvP environment.


But I can't speculate what they've changed, we'll find out soon.