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  1. #1
    Player
    Sanctus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Sanctus Thefarter
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Nedhitis View Post
    [LIST]People cannot buy OR sell (from) a stack of items by units. This reality alone single-handedly KILLED the market for gatherers and material-crafters all over the game.
    Sadly, this option was exactly how the markets worked in 1.0, and it was intentionally removed from the game for 2.0, as confirmed by the devs. I don't know why they thought it was a good idea to take this option away, but it is the single worst thing they could have done in regards to the markets. Heres to hoping they change their minds...
    (3)

  2. #2
    Player
    Nedhitis's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Nedhitis Hythukoim
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sanctus View Post
    Sadly, this option was exactly how the markets worked in 1.0, and it was intentionally removed from the game for 2.0, as confirmed by the devs. I don't know why they thought it was a good idea to take this option away, but it is the single worst thing they could have done in regards to the markets. Heres to hoping they change their minds...
    Hm, I did not know that...

    Well, optionally, they can at least allow automatic stack splitting...? You know, like that WoW addon where you select an amount to de-stack for and the item automatically splits itself on the selected amount all over your inventory. It may even be done by Retainers themselves at the moment of putting an item for sale so as to not require a hellish amount of inventory space. Code-wise, it is certainly possible.

    ...whatever the case, you are right: they would be fools to not reconsider that choice. If it somehow helped the game, they will need to tell us how, because, at plain sight, I saw no benefit from taking such a useful feature away.
    (0)

  3. #3
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Sanctus View Post
    Sadly, this option was exactly how the markets worked in 1.0, and it was intentionally removed from the game for 2.0, as confirmed by the devs. I don't know why they thought it was a good idea to take this option away, but it is the single worst thing they could have done in regards to the markets. Heres to hoping they change their minds...
    Because the change simulates something that occurs in real world economics: logistics
    (1)

  4. 10-15-2013 01:38 PM

  5. #5
    Player
    Nedhitis's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Nedhitis Hythukoim
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ruminate View Post
    Because the change simulates something that occurs in real world economics: logistics
    Well... It clearly failed to do so, then. It cannot be called a "controlled flow of resources" when resources are not flowing at all due to overpricing/big stack selling. I still laugh from seeing Diremite Webs, Dew Threads, Undyed Velveteens and, worst of all, food items getting slowly cramped on the market due to these logistics. Even funnier: people seem to think that the items will flow if they sell them on even bigger stacks at even bigger prices. Videogame logic.
    (2)

  6. #6
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Nedhitis View Post
    Well... It clearly failed to do so, then. It cannot be called a "controlled flow of resources" when resources are not flowing at all due to overpricing/big stack selling. I still laugh from seeing Diremite Webs, Dew Threads, Undyed Velveteens and, worst of all, food items getting slowly cramped on the market due to these logistics. Even funnier: people seem to think that the items will flow if they sell them on even bigger stacks at even bigger prices. Videogame logic.
    Did you wiki the word "logistics" and type the first sentence that came up?

    Example of how logistics affects economics:
    Buying a 6-pack five times costs more than buying a 32-pack.

    The reason why 5x 6-packs costs more than a 32 pack is due to 2 reasons:
    1.) inventory space
    2.) most people only want what they need

    You sell more for less to make room for more inventory.
    You sell less for more because people don't need the surplus.
    (1)

  7. #7
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    648
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 91
    Quote Originally Posted by Ruminate View Post
    Because the change simulates something that occurs in real world economics: logistics
    I don't think that word means what you think it means. At the very least you have an over thought view of it. At least in the two posts
    you have made so far you seem to think that SE wants us to sell even at a loss in some sort of inventory management game. This is further
    from the truth. There wouldn't be a Tax on the markets if this was the case. it's in the best interest of the economy to not crash so more gil
    gets siphoned out through taxes. Your notion leads to the point that Vendoring is the better option and that injects more gil into the economy.
    this intern deflates currency and inflates prices. IE 500k titan runs that SE has no control over.

    Quote Originally Posted by Ruminate View Post
    Did you wiki the word "logistics" and type the first sentence that came up?

    Example of how logistics affects economics:
    Buying a 6-pack five times costs more than buying a 32-pack.

    The reason why 5x 6-packs costs more than a 32 pack is due to 2 reasons:
    1.) inventory space
    2.) most people only want what they need

    You sell more for less to make room for more inventory.
    You sell less for more because people don't need the surplus.
    Thanks for providing that, your talking about Pricing strategies. Logistics plays a part in that
    but isn't the sole driver. Your really just talking about marketing.
    (0)
    Last edited by Haibel; 10-15-2013 at 02:18 PM.

  8. #8
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Haibel View Post
    I don't think that word means what you think it means. At the very least you have an over thought view of it. At least in the two posts
    you have made so far you seem to think that SE wants us to sell even at a loss in some sort of inventory management game. This is further
    from the truth. There wouldn't be a Tax on the markets if this was the case. it's in the best interest of the economy to not crash so more gil
    gets siphoned out through taxes. Your notion leads to the point that Vendoring is the better option and that injects more gil into the economy.
    this intern deflates currency and inflates prices. IE 500k titan runs that SE has no control over.
    Person A buys a car for $20k
    Person A sells the car later on for $1k

    Based on your logic, you believe Person A is "lazy".

    What you fail to understand is that Person A didn't buy the car to sell it. Person A bought the car to drive it and sold it after they were done with it. Otherwise its just taking up space.

    Lets take that above example and apply it in game:

    Crafter A creates something with a 100 gil value.
    Crafter A sells it for 50 gil.

    What you fail to understand is that Crafter A didn't create the item with the intention of selling it. Crafter A created the item to gain XP and sold it after they were done with it. Otherwise its just taking up space.
    (5)

  9. 10-15-2013 02:25 PM

  10. #10
    Player
    Maddox's Avatar
    Join Date
    Jul 2011
    Posts
    114
    Character
    Maddox Klin
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by rswfire View Post
    So true. This is why I try to level my crafting classes making stackable items, but you do, in fact, end up with a lot of random items taking up too much space.
    I do agree with this,as the same happened when I took CRP to 50.However instead of taking the items I made for leve's and putting them on the AH, I either gave them to FC mates wanting to lvl CRP or I sold them to an NPC. The Mats I no longer needed, but could get anytime, I put on the AH and sold.
    (0)