You have no way of knowing that they aren't going to be doing a lot of balancing as it stands in the next few patches.You don't have to see their results. Look at the game balance now. The only reason the grossly imbalanced classes aren't ruining the game is precisely because there's no pressure--no challenging content--to evolve it into the disaster it's getting ready to become.
Just like adding a rare, restricted, unreaplaceable sellable piece would destroy the economy--it'd sell for 200 million gil... adding challenging content will destroy any pretence of class balance. People already have mass-levelled their token thaumaturges and archers in anticipation that they'll be the 1st-class classes. Now they're just itching for an excuse to stack 6 of them.
The developers need to realize that unless they have new challenge and new difficulty design up their sleeves that go beyond the pathetic berserk modes, meleer-penalizing attacks, and things that the player base can't handle without resorting to cheap tactics...this is what they'll get. Glad, Archerx6, THM. Glad, THMx4, ARCx2. THMx8.
That's not innovation. And yet that's the solution to nearly any cliche challenge the devs are likely to throw out there.
Have faith in a player base you can't trust to not exclude players, and have faith in a developer who couldn't make a hit if their lives depended on it right now is what you're saying.
No. That's not very smart.
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