Quote Originally Posted by Peregrine View Post
Things that aren't "innovation" so much as they are copouts designed to step around any system that aims to reward effort and innovation:

Mob hits too hard. "Innovation": Kiting
Mob hits too hard. "Innovation": Terrain blocking
Mob hits too hard. "Innovation": DoT death by attrition
Mob hits too hard. "Innovation": Bind rotations
Mob hits too hard. "Innovation": Stunlocking
Mob hits too hard. "Innovation": Don't feed it TP.
Mob doesn't die fast enough. "Innovation": Rangering ranger on their rangers
Mob has heavy AoE. "Innovation": Rangering ranger on their rangers
Too many mobs. "Innovation": Manaburning
Too many mobs. "Innovation": Spike damage whoring
Devastating AoE debilititations. "Innovation": No meleers.
Timed fight with pressure. "Innovation": Zerg rushing

Unless the developers have novel ideas on how the population won't take their "system that rewards effort and innovation" and turn it into a system that "rewards archers and thaumaturges for being archers and thaumaturges" I really don't see this new direction enhancing the game's quality.

Effort will become "If you want to be useful, level a useful job."
Innovation will become...well nothing. It'll be the same copouts the population has relied on to shirk difficult content for years.

The tanks, mages, and ranged fans in the crowd are licking their lips at these buzzwords, because they know that ultimately it's their jobs that will come out on top of the ensuing mess. Sorry meleers. Looks like you'll be standing in the corner of the Ouryu fight again, lest you ruin the blm's "innovation."

Player-driven innovation is weak, derivative, exclusionary, and elitist.

Innovation can only come through the developers ironically, in creating a challenging system that doesn't exclude people but rather by necessity includes everyone who plays the game. Not just the same jobs over and over.
Criticizing a system you haven't experienced yet, eh? Still on the same old rant, eh? Just more of the same from you I suppose.